-------- Weitergeleitete Nachricht --------
Betreff: [AISWorld] IEEE CloudCom 2017 (submissions due 30 June 2017)
Datum: Tue, 18 Apr 2017 12:49:49 +0000
Von: Hacker, Thomas J <tjhacker(a)purdue.edu>
An: aisworld(a)lists.aisnet.org <aisworld(a)lists.aisnet.org>
IEEE CloudCom 2017
9th IEEE International Conference on Cloud Computing Technology and Science Hong Kong, 11 - 14 December 2017
http://2017.cloudcom.org/
Important Dates
Full paper submission: 30 June 2017
Notification of acceptance: 7 September 2017
Call for Papers
The "Cloud" is a natural evolution of distributed computing and of the widespread adaption of virtualization and Service-Oriented Architectures (SOA). In Cloud Computing, IT-related capabilities and resources are provided as services, via the Internet and on-demand, accessible without requiring detailed knowledge of the underlying technology.
The IEEE International Conference on Cloud Computing Technology & Science 2017 (CloudCom 2017) will be the 9th in the series of conferences, steered by the Cloud Computing Association, that brings together researchers, developers and users interested in cloud computing systems to present and discuss the needs of, and innovations in, the area and related technologies.
Topics of interest of CloudCom 2017 include, but are not limited to:
Architecture and Virtualization
Cloud Services and Applications
IoT and Mobile on Cloud
Big Data
High Performance Computing in/with the Cloud Security and Privacy Distributed Cloud / Cloud Brokering / Edge and Fog Computing Track details are listed below.
Track 1: Architecture and Virtualization
Intercloud architecture models
Cloud services delivery models, campus integration & "last mile" issues Networking technologies Programming models & systems/tools Cloud system design with FPGAs, GPUs, APUs Storage & file systems Scalability & performance Resource provisioning, monitoring, management & maintenance Operational, economic & business models Green data centers Computational resources, storage & network virtualization Resource monitoring Virtual desktops Resilience, fault tolerance, disaster recovery Modeling & performance evaluation Disaster recovery Energy efficiency
Track 2: Cloud Services and Applications
Cloud services models & frameworks
Cloud services reference models & standardization Cloud-powered services design Business processes, compliance & certification Data management applications & services Application workflows & scheduling Application benchmarks & use cases Cloud-based services & protocols Fault-tolerance & availability of cloud services and applications Application development and debugging tools Business models & economics of cloud services Self-optimizing, self-protecting and self-configuring cloud systems
Track 3: IoT and Mobile on Cloud
IoT cloud architectures & models
Cloud-based dynamic composition of IoT
Cloud-based context-aware IoT
Mobile cloud architectures & models
Green mobile cloud computing
Resource management in mobile cloud environments Cloud support for mobility-aware networking protocols Multimedia applications in mobile cloud environments Cloud-based mobile networks and applications
Track 4: Big Data
Machine learning
Data mining
Approximate & scalable statistical methods Graph algorithms Querying & search Data lifecycle management Frameworks, tools & their composition Dataflow management & scheduling
Track 5: High Performance Computing in/with the Cloud
Load balancing
Middleware solutions
Scalable scheduling
HPC as a Service
Programming models
Use cases & experience reports
Cloud deployment systems
TCO analysis Cloud vs HPC
Track 6: Security and Privacy
Accountability & audit
Authentication & authorization
Cloud integrity
Cryptography for & in the cloud
Hypervisor security
Identity management & security as a service Prevention of data loss or leakage Secure, interoperable identity management Trust & credential management Trusted computing Usable security
Track 7: Distributed Cloud / Cloud Brokering / Edge and Fog Computing
Distributed Cloud Infrastructure
Cloud federation & hybrid cloud infrastructure Utility Computing (UC) Cloud Brokering Problem Edge Computing infrastructure Cloudlets Fog Computing Systems
** Submission Guidelines
Submitted papers must not substantially overlap papers that have been published or that are simultaneously submitted to a journal or a conference with proceedings. Authors must submit their papers by the deadline indicated below, using the EasyChair submission system (https://easychair.org/conferences/?conf=cloudcom2017).
Only PDF files will be accepted. Manuscripts need to be prepared according to the IEEE CS format. All regular paper submissions should be written in English with a maximum paper length of 8 pages. All submitted papers will be reviewed by at least three experts (expected acceptance rate: ~18%).
Accepted papers must be presented at the conference. At least one author of each accepted paper must register to the conference, by the early date indicated by the organizers, and present the paper.
The conference proceedings of CloudCom 2017 will be published by IEEE CS Press (IEEE Xplore) and indexed by EI and ISSN. Distinguished papers will be invited to be included within a number of special issues in prestigious international journals.
Important Dates
Full paper submission: 30 June 2017
Notification of acceptance: 7 September 2017
Final paper submission: 22 September 2017
Author registration deadline: 22 September 2017
_______________________________________________
AISWorld mailing list
AISWorld(a)lists.aisnet.org
-------- Weitergeleitete Nachricht --------
Betreff: [WI] Second CFP: Special Issue on "Connecting Learning Design
and Learning Analytics" - IxD&A Journal
Datum: Tue, 18 Apr 2017 14:50:00 +0200
Von: Carlo Giovannella <mifav(a)roma2.infn.it>
Antwort an: Carlo Giovannella <mifav(a)roma2.infn.it>
An: wi(a)lists.kit.edu
/Apologize for unintended cross-mailing/
=========================================================
Special issue on
*"Connecting Learning Design and Learning Analytics"*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
If you wish to help us in improving the quality of the journal, please
donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
----------------------------------------------------------------
CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call33
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Davinia Hernández-Leo, Universitat Pompeu Fabra Barcelona
• María Jesús Rodríguez-Triana, École Polytechnique Fédérale of Lausanne
• Yishay Mor, independent consultant
• Paul Salvador Inventado, Carnegie Mellon University/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *May**20*, 2017
• Notification to the authors: June 30, 2017
• Camera ready paper: July 30, 2017
• Publication of the special issue: end of September, 2017
===========================================
*Overview*
-----------------------------------------------------------
Learning Design (LD) and Learning Analytics (LA) are both domains of
research and action that aim to improve learning effectiveness.
Learning Design or, Design for Learning, is an emerging field of
educational research and practice. Its practitioners are interested in
understanding how the intuitive processes undertaken by teachers and
trainers can be made visible, shared, exposed to scrutiny, and
consequently made more effective and efficient. Arguably, most of the
work in the field of LD has focused on the creative processes, on
practices, tools and representations to support it, and on mechanisms
for sharing its outputs between practitioners. Very little has been done
in terms of the practices, tools and representations used for evaluating
the effects of the designs. Several approaches emphasise top-down
quality enhancement, which help designers to base their work on sound
pedagogical principles. What is missing is the trajectory that would
complete the feedback loop: the built-in evaluation of designs to see
whether they achieved the expected outcomes.
Learning Analytics are about collecting and reporting data about
learners and their contexts, for purposes of understanding and
optimising learning environments. LA typically employ large datasets to
provide real-time or retrospective insights about the effect and
effectiveness of various elements and features of learning environments.
Learning analytics are rooted in data science, artificial intelligence,
and practices of recommender systems, online marketing and business
intelligence. The tools and techniques developed in these domains make
it possible to identify trends and patterns, and then benchmark
individuals or groups against these trends. LA can help to identify
at-risk learners and provide interventions, transform pedagogical
approaches, and help students gain insight into their own learning.
How Learning Design may help Learning Analytics? According to
situational approaches, one of the prerequisites to obtain relevant
outputs is not to isolate the analysis of educational data from the
context in which it is embedded. This tandem between LD and LA offers
the opportunity to better understand student behaviour and provide
pedagogical recommendations when deviations from the original
pedagogical intention emerge addressing one of the challenges posed by LA.
How Learning Analytics may support Learning Design? Reciprocally,
well-formulated learning analytics can be helpful to inform teachers on
the success and outcomes of their learning designs. Learning analytics
can provide evidences of the impact of a design in one or several
learning situations in aspects such as engagement patterns in the
activities proposed by the learning design, learning paths followed by
the students, time consumed to complete the activities, etc.
To sum up, LD offers LA a domain vocabulary, representing the elements
of a learning system to which analytics can be applied. LA in turn,
offers LD a higher degree of rigor by validating or refuting assumptions
about the effects of various designs in diverse contexts. There is a
natural and synergistic relationship between both domains, which has led
to a growing interest and some initial effort in bringing them together.
However, making these links operational and coherent is still an open
challenge.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
This special issue solicits original research papers framing connecting
learning design with learning analytics.
The main topics of interest are:
● Practical examples of synergies between LD and LA.
● Methods and tools for developing data-enriched learning design and /
or design-aware learning analytics.
● Application domains for integrated LD-LA approaches, such as teacher
inquiry, learning at scale, and self-determined learning.
● Theoretical and conceptual foundations, opportunities and challenges
for synergies between LD and LA.
● Meta-models and mediating frameworks for connecting and correlating LD
and LA.
● Utilising Design Patterns as such meta-models, and as boundary objects
for all of the above.
===========================================
Submission guidelines and procedure
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=101&a=7
<http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php>
==========================================================
Authors' guidelines
----------------------------------------------------------
Link to the paper submission page:
http://www.mifav.uniroma2.it/idea2010/login.php
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose Domain Subjects under:
"IxD&A special issue on: ‘Connecting Learning Design with Learning
Analytics')
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact any of the
guest-editors below and mark the subject as:
IxD&A special issue on: Connecting Learning Design with Learning Analytics.
• davinia [dot] hernandez [at] upf [dot] edu
• maria [dot] rodrigueztriana [at] epfl [dot] ch
• yishaym [at] gmail [dot] com
• pinventado [at] cmu [dot] edu
----------------------------------------------------------------
**** IxD&A in figures ****
----------------------------------------------------------------
View stats:
http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=9&a=403
-----------------------------------------------------------------------------*
Forthcoming issues:*
/Apologize for unintended cross-mailing/
=========================================================
Special issue on
*"Connecting Learning Design and Learning Analytics"*
to be published at the
/*Interaction Design and Architecture(s) Journal (IxD&A)*/
(ISSN 1826-9745, eISSN 2283-2998)
----------------------------------------------------------------
**** Since 2012 also in Scopus ****
**** *Since 2015 also* in *Emerging Sources Citation Index* and *Web of
Science* ***
*----------------------------------------------------------------
IxD&A implements the Gold Open Access (OA) road to its contents
with no charge to the authors (submission & paper processing)
If you wish to help us in improving the quality of the journal, please
donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7C…
----------------------------------------------------------------
CFP:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call33
=========================================================
*Guest Editors:*
--------------------------------------------------------- --
/• Davinia Hernández-Leo, Universitat Pompeu Fabra Barcelona
• María Jesús Rodríguez-Triana, École Polytechnique Fédérale of Lausanne
• Yishay Mor, independent consultant
• Paul Salvador Inventado, Carnegie Mellon University/
===========================================
*Important dates:*
-----------------------------------------------------------
• Deadline: *May**20*, 2017
• Notification to the authors: June 30, 2017
• Camera ready paper: July 30, 2017
• Publication of the special issue: end of September, 2017
===========================================
*Overview*
-----------------------------------------------------------
Learning Design (LD) and Learning Analytics (LA) are both domains of
research and action that aim to improve learning effectiveness.
Learning Design or, Design for Learning, is an emerging field of
educational research and practice. Its practitioners are interested in
understanding how the intuitive processes undertaken by teachers and
trainers can be made visible, shared, exposed to scrutiny, and
consequently made more effective and efficient. Arguably, most of the
work in the field of LD has focused on the creative processes, on
practices, tools and representations to support it, and on mechanisms
for sharing its outputs between practitioners. Very little has been done
in terms of the practices, tools and representations used for evaluating
the effects of the designs. Several approaches emphasise top-down
quality enhancement, which help designers to base their work on sound
pedagogical principles. What is missing is the trajectory that would
complete the feedback loop: the built-in evaluation of designs to see
whether they achieved the expected outcomes.
Learning Analytics are about collecting and reporting data about
learners and their contexts, for purposes of understanding and
optimising learning environments. LA typically employ large datasets to
provide real-time or retrospective insights about the effect and
effectiveness of various elements and features of learning environments.
Learning analytics are rooted in data science, artificial intelligence,
and practices of recommender systems, online marketing and business
intelligence. The tools and techniques developed in these domains make
it possible to identify trends and patterns, and then benchmark
individuals or groups against these trends. LA can help to identify
at-risk learners and provide interventions, transform pedagogical
approaches, and help students gain insight into their own learning.
How Learning Design may help Learning Analytics? According to
situational approaches, one of the prerequisites to obtain relevant
outputs is not to isolate the analysis of educational data from the
context in which it is embedded. This tandem between LD and LA offers
the opportunity to better understand student behaviour and provide
pedagogical recommendations when deviations from the original
pedagogical intention emerge addressing one of the challenges posed by LA.
How Learning Analytics may support Learning Design? Reciprocally,
well-formulated learning analytics can be helpful to inform teachers on
the success and outcomes of their learning designs. Learning analytics
can provide evidences of the impact of a design in one or several
learning situations in aspects such as engagement patterns in the
activities proposed by the learning design, learning paths followed by
the students, time consumed to complete the activities, etc.
To sum up, LD offers LA a domain vocabulary, representing the elements
of a learning system to which analytics can be applied. LA in turn,
offers LD a higher degree of rigor by validating or refuting assumptions
about the effects of various designs in diverse contexts. There is a
natural and synergistic relationship between both domains, which has led
to a growing interest and some initial effort in bringing them together.
However, making these links operational and coherent is still an open
challenge.
-----------------------------------------------------------
*Topics of Interest*
-----------------------------------------------------------
This special issue solicits original research papers framing connecting
learning design with learning analytics.
The main topics of interest are:
● Practical examples of synergies between LD and LA.
● Methods and tools for developing data-enriched learning design and /
or design-aware learning analytics.
● Application domains for integrated LD-LA approaches, such as teacher
inquiry, learning at scale, and self-determined learning.
● Theoretical and conceptual foundations, opportunities and challenges
for synergies between LD and LA.
● Meta-models and mediating frameworks for connecting and correlating LD
and LA.
● Utilising Design Patterns as such meta-models, and as boundary objects
for all of the above.
===========================================
Submission guidelines and procedure
----------------------------------------------------------
All submissions (abstracts and later final manuscripts) must be original
and may not be under review by another publication.
The manuscripts should be submitted either in .doc or in .rtf format.
All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit 8-20 pages paper (including authors'
information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php
==========================================================
Authors' guidelines
----------------------------------------------------------
Link to the paper submission page:
http://www.mifav.uniroma2.it/idea2010/login.php
(Please upload all submissions using the Submission page.
When submitting the paper, please, choose Domain Subjects under:
"IxD&A special issue on: ‘Connecting Learning Design with Learning
Analytics')
More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.
For scientific advice and queries, please contact any of the
guest-editors below and mark the subject as:
IxD&A special issue on: Connecting Learning Design with Learning Analytics.
• davinia [dot] hernandez [at] upf [dot] edu
• maria [dot] rodrigueztriana [at] epfl [dot] ch
• yishaym [at] gmail [dot] com
• pinventado [at] cmu [dot] edu
----------------------------------------------------------------
**** IxD&A in figures ****
----------------------------------------------------------------
View stats:
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=9&a=403
-----------------------------------------------------------------------------*
Forthcoming issues:*
http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102
• Spring 2017
includes also a focus section on
'Temporalities of Engagement: challenges of co-design in public spaces'
Guest Editors: Alma Leora Culén, Dagny Stedahl
• Autumn 2017
'Emerging Design: Transforming the STEAM Learning Landscape with the
Support of Digital Technologies'
Guest Editors: Daniel Spikol, Jalal Nouri, Teresa Cerratto Pargman,
Marcelo Milrad
/with a focus section on:/
'ICT and the UN Sustainable Development Goals'
Guest Editors: Daniel Pargman, Neha Kumar, Mikael Anneroth, Elina Eriksson
• Winter 2017
'Citizen, Territory and Technologies: Smart Learning Contexts and Practices'
Guest Editors: Óscar Mealha, Monica Divitini, Matthias Rehm
/with a focus section on:/
'Pervasive participation - New Horizons for Citizen Involvement and User
Experience''
Guest Editors: Sarah-Kristin Thiel, Peter Fröhlich, Glenda Caldwell,
Matthias Baldauf
//
• Spring 2018
'Making old age inviting and worth living through ICTs in the 21st century'
Guest Editors: Sergio Sayago, Josep Blat, Margarida Romero, Kim Sawchuk/
/
----------------------------------------------------------
--
Mailing-Liste: wi(a)lists.kit.edu
Administrator: wi-request(a)lists.kit.edu
Konfiguration: https://www.lists.kit.edu/wws/info/wi
-------- Weitergeleitete Nachricht --------
Betreff: [AISWorld] 2nd CFP: HICSS Minitrack IT-Enabled Healthcare
Coordination
Datum: Tue, 18 Apr 2017 08:53:01 -0400
Von: Susan Sherer <sas6(a)lehigh.edu>
An: aisworld(a)lists.aisnet.org
HICSS 2018 January 3-6, 2018 Hilton Waikoloa Village, Hawaii
http://www.hicss.org/
Minitrack: IT-Enabled Healthcare Coordination
Track: Information Technology in Healthcare
Healthcare coordination involves organizing and sharing information among
all participants involved in patient care in order to provide safer and
more effective care. It has been identified as a key strategy to improve
effectiveness, safety, and efficiency of healthcare. While the need for
healthcare coordination is clear, there are many obstacles and
opportunities for research, including technical, behavioral, and
organizational topics.
Information technology (IT) has played a role in enhancing productivity
through coordination in many industries, both manufacturing and services.
However, nowhere is this role more critical than in healthcare, where IT
has the potential to improve patient health and, in many cases, save lives,
through improved coordination between various parties such as hospitals,
providers, and patients. However, use of IT in healthcare presents some
unique challenges and issues. This mini-track will focus on the design and
use of technology as well as non-IT assets such as process changes,
innovative IT artefacts, and interoperability standards to address these
challenges to achieve and enable efficient coordination in healthcare.
We invite papers that focus on, but are not limited to:
- Challenges and opportunities associated with sharing electronic
health information among multiple stakeholders
- Impact of privacy and security concerns on coordination
- Policy and compliance to facilitate health coordination
- Patient and caregivers participation in coordination of health
- Participation of payers and other stakeholders’ (pharma, device
manufacturers etc.,) role in supporting coordination of health
- Integrating medical devices with electronic health records (EHR)
systems
- Integrating patient engagement and self-management tools
- Design of information technology to support patient centered
medical homes (PCMH), accountable care organizations, and bundled payments
- Organizational change management for care coordination
- Care coordination and patient/population health
- Impact of IT-enabled care coordination on patient/population
health outcomes (e.g. hospital readmissions, cost efficiency)
- Design of technology to support communication for effective
coordination
- Design of technology to measure effective care coordination
- Coordinating care for underserved populations
- Tele-health solutions to support and promote care coordination
- Analytics-based solutions and optimization approaches for care
coordination
- Coordination of healthcare administrative processes, including
external agencies
MINI-TRACK CO-CHAIRS:
Susan Sherer, Lehigh University, sas6(a)lehigh.edu
Stefan Morana, Karlsruhe Institute of Technology, stefan.morana(a)kit.edu
Melanie Reuter-Oppermann, Karlsruhe Institute of Technology,
melanie.reuter(a)kit.edu
IMPORTANT DATES
Deadline for paper submissions: June 15, 2017 11:59 PM Hawaii time
Notification of acceptance: August 17,
2017
Final paper due: September 22, 2017
Conference: January 3-6, 2018
INSTRUCTIONS FOR AUTHORS:
Please see http://hicss.hawaii.edu/tracks-and-minitracks/authors/ for
author instructions.
_______________________________________________
AISWorld mailing list
AISWorld(a)lists.aisnet.org
-------- Weitergeleitete Nachricht --------
Betreff: [AISWorld] The Journal of Strategic Information Systems: CALL
FOR PROPOSALS FOR REVIEW ARTICLES
Datum: Tue, 18 Apr 2017 08:29:22 +0000
Von: Galliers, Robert <rgalliers(a)bentley.edu>
An: aisworld(a)lists.aisnet.org <aisworld(a)lists.aisnet.org>
THE JOURNAL OF STRATEGIC INFORMATION SYSTSEMS
CALL FOR PROPOSALS FOR REVIEW ARTICLES
Bob Galliers, Sirkka Jarvenpaa and Suzanne Rivard
At the Editorial Board meeting held at ICIS in Dublin in December, it was decided that The Journal of Strategic Information Systems would henceforth dedicate the June issue of the journal each year to review articles in the realm of strategic information systems, broadly defined.
We therefore invite authors to submit proposals for the 2019 Review Issue of JSIS. We seek high-impact scholarly surveys of important research literatures in the strategic information systems domain. Such articles will provide a synthesis of recent research and highlight important directions for future inquiries. The Review Issue is open to proposals concerning established and emerging topics in the field of strategic information systems, including those dealing with research methods relevant for our context.
Proposals should be submitted between June 1, 2017 and July 1, 2017 via JSIS’s online submission portal at: https://www.evise.com/profile/#/JSIS/login. (Please be sure to select Review Issue as the submission type.)
Please note that proposals may not be submitted until June 1, 2017.
Proposals should be double-spaced and include no more than ten pages of text. References, tables, and appendices do not count against this page limit. All proposals will be subject to editorial review. Please do not send complete papers. If you already have a draft of your paper, please note that in your proposal.
Submissions will be evaluated with regard to the following criteria:
Relevance. The proposed manuscript should thoroughly review a significant and important research area within the field of Information Systems that has strategic impact and relevance. We also welcome reviews of important research areas that have yet to make a major impact in the field of Information Systems but argumentation can be made that the area is of strategic significance to the information systems field. Obviously, it is upon the authors to make a strong linkage of the research area to the IS system phenomena.
Scope of Interest. While papers must contribute to the strategic information systems literature and its developing agenda they must speak to scholars in cognate IS domains and fields, including, for example: Strategic Management, Organization Studies and Knowledge Management. Ethical, policy and societal issues can form an important feature.
Viability. The proposal should clearly feasible given the tight time constraints in place. More detail on the timeline is provided below.
Organization and Coherence. The proposal should follow a logical structure, read clearly, and thoroughly and comprehensively represent extant research in the topic area concerned.
Insight for Future Work. The proposal should convey important implications for future research, both in the context of the chosen topic and for the strategic information systems domain more broadly.
Timeliness/Contribution. Reviews should normally be on topics for which no recent reviews exist and the proposal should clearly indicate its intended contribution to knowledge. If existing reviews exist, they need to be identified and there needs to be compelling argumentation how the proposed review will contribute to the literature beyond the existing reviews.
JSIS’s terms of reference can be found at: https://www.journals.elsevier.com/the-journal-of-strategic-information-syst…, and reviews of prior publications and proposals for future directions are provided in Gable (2010) and Galliers et al. (2012), for example.
Submissions should clearly state which type of review is being proposed using for example the Paré et al. (2015) classification, namely, whether the review is Narrative; Descriptive; Qualitative/Systematic; Umbrella; Theoretical; Realist, or Critical in nature. Further helpful guidance is provided by The Academy of Management Annals http://aom.org/Publications/Annals/Information-for-Contributors.aspx, Rivard (2014), Rowe (2014) and Webster and Watson (2002).
Due to editorial constraints, it is vital for authors to strictly adhere to the following timeline. We will not be able to consider late submissions. If you have questions, please contact us at:
rgalliers(a)bentley.edu<mailto:rgalliers@bentley.edu>,
Sirkka.Jarvenpaa(a)mccombs.utexas.edu or
suzanne.rivard(a)hec.ca<mailto:suzanne.rivard@hec.ca>
Relevant dates are as follows:
June 1, 2017 and July 1, 2017: Proposals due to The Journal of Strategic Information Systems online at https://www.evise.com/profile/#/JSIS/login (please be sure to select Review Issue as the submission type)
*August 15, 2017: Final decisions on proposals following initial feedback by the Review issue editors with input from the JSIS senior editors to authors invited to submit full papers.
*January 15, 2018: Full draft of paper due.
*March 15, 2018: Feedback to authors on full paper.
*July 15, 2018: Revisions Due
Expected Review Issue Published Spring 2019
*Please note that these dates are indicative as each paper may require different timing and a different number of revisions to make the final deadline.
References
Galliers, R.D., Jarvenpaa, S.L., Chan, Y.E., Lyytinen, K. (2012). Strategic information systems: Reflections and prospectives, The Journal of Strategic Information Systems, 21(2), 85-90.
Gable, G. (2010). Strategic information systems research: An archival analysis, The Journal of Strategic Information Systems, 19(1), 3-16.
Paré, G., Trudel, M.C., Mirou, J., Kitsiou, S. (2015). Synthesizing information systems knowledge: A typology of literature reviews, Information & Management, 183-199.
Rivard, S. (2014). The Ions of Theory Construction, MIS Quarterly, 38(2), iii-xiii.
Rowe, F. (2014). What literature review is not: diversity, boundaries and recommendations, European Journal of Information Systems, 23, 241–255.
Webster, J. Watson, R.T. (2002). Analyzing the past to prepare for the future: Writing a literature review, MIS Quarterly, 26(2), xiii-xxiii.
_______________________________________________
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AISWorld(a)lists.aisnet.org
-------- Weitergeleitete Nachricht --------
Betreff: [AISWorld] invitation: CFP HICSS-51 Minitrack on Emerging
Issues in Distributed Group Decision-Making
Datum: Mon, 17 Apr 2017 20:25:29 +0000
Von: Anil Aggarwal <aaggarwal(a)ubalt.edu>
An: 'AISWorld(a)lists.aisnet.org' <AISWorld(a)lists.aisnet.org>
Hello:
We would like to invite you to submit your research to HICSS mini track on "Emerging Issues in Distributed Group Decision-Making: Opportunities and Challenges" which is part of collaboration track at the premier MIS conference (HICSS). We invite you to submit your paper to our minitrack .
Regards,
Anil Aggarwal
Doug Vogel
Yuko SJ Murayama
CALL FOR PAPERS FOR the Mini-track
Emerging Issues in Distributed Group Decision-Making: Opportunities and Challenges
(Part of the Collaboration Systems and Technology track )
for the 51st Annual
HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES
(HICSS-51<http://http/www.hicss.org/>)
January 3-6, 2018
at the
Hilton Waikoloa Village<http://www3.hilton.com/en/hotels/hawaii/hilton-waikoloa-village-KOAHWHH/ind…>
Hilton Waikoloa Village at Waikoloa Beach Resort<http://www3.hilton.com/en/hotels/hawaii/hilton-waikoloa-village-KOAHWHH/ind…>
www3.hilton.com
Official site of Hilton Waikoloa Village - 62 acre oasis on the sunny Kohala coast of Hawaii Big Island. Book your Waikoloa Beach Resort getaway today.
On the Beautiful Big Island
Given the current turbulent state of world economy, outsourcing is coming under tremendous pressure. Companies are no longer providing long-term contracts but are renewing them based on deliverables from outsourced companies. This is putting tremendous pressure on teams to deliver quality product on time. Team adaptability and team configuration are becoming crucial to meet deadlines. Teams must be able to adapt quickly to the changing environment. Agile teams adapt and deliver quickly and provide maximum customer satisfaction. By definition, however, agile teams must be co-located. Can distributed teams be agile and adaptable? This requires careful team configuration. This mini-track examines the emerging issues related to team configuration and performance in distributed environment. Some research related to outsourcing of structured tasks has been done, but research related to emerging issues like diversity, cohesiveness, agility and adaptability related to group collaboration ac
ross semi or unstructured tasks is still emerging. In addition, the "e (Internet)" to "m (mobile)" transformation is creating exciting opportunities for groups to make real time decisions in a mobile environment.
Distributed teams, however, face many challenges of time, location, infrastructure, language, customs, socialization and politics. This is further compounded in globally distributed teams by diversity, nationality and cultural issues. As old issue are resolved, new challenges emerge that require knowledge from multiple disciplines such as information systems, social sciences, international management, leadership and political science. It is almost impossible for one individual to have expertise in so many domains, which makes this a very challenging but ultimately rewarding collaborative area of research. Given the richness and research potential of this area, it is essential to brainstorm and bring diverse points of view to develop underlying theory and frameworks. The mini track will attempt to accomplish these objectives.
The mini track will address emerging issue such as diversity, culture, adaptability and agility related to teams in distributed group decision making, as well as the underlying theories of group dynamics, coordination, communications and decision-making in distributed environments, in creation of competitive advantage. Examples of topics in the discussion of globally distributed decision making mini-track will include the following (but are not limited to):
Examples of topics in the discussion of globally distributed decision making mini-track will include the following (but are not limited to):
* Disaster management
* Swift team collaboration
* Sub groups impact on team collaboration
* Big data collaboration
* E-government(s) inter- , intra-collaboration
* Collaboration through crowdsourcing
* Emergency disaster planning through collaboration
* Collaboration in the cloud.
* Public-private collaboration
* Delivering health services through collaboration
* Economics of distributed decision making in the clouds
* Trust and distrust as motivator in distributed decision making
* Can agile teams be globally distributed?
* Agile/Adaptable team configuration in globally distributed teams
* The "e (internet)" to "m (mobile)" transformation of globally distributed teams
* Communication and coordination in globally distributed teams
* Diversity issues in globally distributed teams
* Customer satisfaction, performance and "trust" building in globally distributed teams
* Synchronous and asynchronous decision making in globally distributed teams
* Comparison of issues across internal, inter-, intra and offshore distributed teams
* Turbulent economy and its impact on outsourcing
* Models of globally distributed agile/adaptable teams
* Knowledge creation, transfer and integration across globally distributed teams
* Leadership/cohesiveness issues in globally distributed teams
* Issues related to functional and dysfunctional globally distributed teams
* Security, privacy and risk associated with globally distributed teams
* Case Studies (success/failures) related to decision making by globally distributed teams
Mini Track information: http://hicss.hawaii.edu/tracks-51/collaboration-systems-and-technologies/
Contact Information for Mini-Track Chair:
Dr. A. K. Aggarwal**
University of Baltimore, USA
410-8375275
aaggarwal(a)ubalt.edu<mailto:aaggarwal@ubalt.edu>
Dr. Doug Vogel
Harbin Institute of technology
PRC
isdoug(a)hit.edu.cn<mailto:isdoug@hit.edu.cn>
Dr. Yuko SJ Murayama
Tsuda College
Japan
murayama(a)tsuda.ac.jp<mailto:murayama@tsuda.ac.jp<mailto:murayama@tsuda.ac.jp%3cmailto:murayama@tsuda.ac.jp>>
Important Deadlines:
* Abstracts -Authors may contact Mini-track Chairs for guidance and indication of appropriate content at anytime.
* June 15 Submit full manuscripts for review as instructed. The review is double-blind; therefore, this initial submission must be without author names.
* Aug 17 Review System emails Acceptance/Rejection Notices to authors. It is very important that at least one author of each accepted paper attend the conference. Therefore, all travel guarantees - including visa or fiscal/ funding procedures - should begin immediately. Make sure your server accepts the address from our review system https://precisionconference.com/~hicss.
* Sept 22 SUBMIT FINAL PAPER. Add author names to your paper, and submit your Final Paper for Publication to the site provided in your Acceptance Notice. (This URL is not public knowledge.)
* Oct 1 Early Registration fee deadline. At least one author of each paper should register by this date in order secure publication in the Proceedings. Fees will increase on Oct 2 and Dec 2.
* Oct 15 Papers without at least one paid-in-full registered author may be deleted from the Proceedings and not scheduled for presentation; authors will be so notified by the Conference Office.
Cancellation and Refund Policy All conference cancellation requests must be in writing. A fee will be charged for cancellation of registration after Oct 15, at which time the paper is subject to withdrawal from the Proceedings. There is no registration refund after Dec 1. Cancellations for accommodations must be handled directly with the hotel.
Instructions for Paper Submission:
* HICSS papers must contain original material not previously published, or currently submitted elsewhere.
* Do not submit the manuscript to more than one mini-track. If unsure which mini-track is appropriate, submit the abstract to the Track Chair for guidance.
* Submit your full paper according to the detailed formatting and submission instructions found on the HICSS website. Note: All papers will be submitted in double column publication format and limited to 10 pages including diagrams and references. HICSS will conduct double-blind reviews of each submitted paper.
HICSS conferences are devoted to advances in the information, computer, and system sciences, and encompass developments in both theory and practice. Invited papers may be theoretical, conceptual, tutorial or descriptive in nature. Submissions undergo a double-blind peer referee process and those selected for presentation will be published in the Conference Proceedings. Submissions must not have been previously published.
For the latest information visit the HICSS web site at: http://www.hicss.hawaii.edu/
CONFERENCE ADMINISTRATION:
Ralph Sprague, Conference Chair
Email: sprague(a)hawaii.edu<mailto:sprague@hawaii.edu>
Thayanan Phuaphanthong, Conference Administrator
Email: hicss(a)hawaii.edu<mailto:hicss@hawaii.edu>
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-------- Weitergeleitete Nachricht --------
Betreff: [AISWorld] CFP | Gamification | Journal of Business Research |
Deadline Nov 15th 2017
Datum: Sat, 15 Apr 2017 20:13:06 +0300
Von: Juho Hamari <jujohama(a)gmail.com>
An: aisworld(a)lists.aisnet.org lists.aisnet.org <aisworld(a)lists.aisnet.org>
Theoretical Perspectives and Applications of Gamification in Business
Contexts -
https://www.journals.elsevier.com/journal-of-business-research/call-for-pap…
*** CALL INFORMATION ***
Special Issue Guest Co-Editors:
Juho Hamari, Tampere University of Technology (juho.hamari(a)tut.fi)
Petri Parvinen, University of Helsinki (patri.parvinen(a)helsinki.fi)
Anders Gustafsson, Karlstad University (anders.gustafsson(a)kau.se)
Nancy V. Wünderlich, Paderborn University (nancy.wuenderlich(a)upb.de)
Submission deadline: 15 Nov 2017
First revisions due: 15 March 2018
Final revisions due: 15 October 2018
Expected publication date: JBR makes articles available as soon as they
are accepted
This an open call. However, interested authors can OPTIONALLY submit a
first 10-page version to the gamification-track at the 51st Annual
Hawaii International Conference on System Sciences (HICSS-51):
Submission of 10-page version to HICSS-51: 15 Jun 2017
Deadline for HICSS-51 fast-track papers: 15 Feb 2018
http://hicss.hawaii.edu/program/hicss51-fasttrack/http://gamification-research.org/2017/03/hicss2018/
*** CALL TEXT ***
During the last decade, games have become an established vein of
entertainment, consumer culture, and essentially, a common part of
people’s daily lives (Mäyrä, Karvinen, & Ermi, 2016). In the United
States alone 59% of the population plays computer games while revenues
of the computer games industry exceed US $15 billion (ESA, 2014).
However, in addition to the increased penetration of games, also the
ways in which people play and employ games have become more varied.
There are more different kinds of games available for a multitude of
different platforms, mediated through different technologies that cater
for differing gaming needs (Hamari & Keronen, 2017) and which use a wide
variety of business models (Hamari et al., 2017).
As a result, today, our reality and lives are increasingly game-like,
not only because video games have become a pervasive part of our lives,
but perhaps most prominently also because activities, systems and
services that are not traditionally perceived as game-like are
increasingly gamified.
Gamification refers to designing products, services and organizational
practices to afford similar experiences as games do, and consequently,
attempt to create value and affect people’s behavior (Huotari & Hamari,
2017). In recent years, popularity of gamification has skyrocketed and
manifested in growing numbers of gamified applications, as well as a
rapidly increasing amount of research (Blohm & Leimeister, 2013;
Deterding, 2015;.Marchand & Hennig-Thurau, 2013; Terlutter & Capella, 2013).
Beyond HCI and game research areas, however, gamification has thus far
remained a relatively small vein of literature in the areas of business,
marketing, and organization studies. In these areas, organizations apply
gamification primarily to motivate two stakeholder groups: employees and
consumers (Bittner & Shipper, 2014; Conaway & Garay, 2014; Hofacker et
al., 2016)
While generally gamification is regarded as a highly potential
technology, predictions about the diffusion of gamification have varied
from extremely positive outlooks (e.g. Gartner, 2011; IEEE, 2014) to
less optimistic ones (Gartner, 2012). In the academic realm, several
studies in various contexts have shown that gamification can be an
effective approach to increase motivation and engage users or
participants in a given activity (Seaborn & Fels, 2015). However, it has
also been predicted that a majority of gamification implementations are
doomed to fail due to poor understanding of how to successfully design
gamification (Morschheuser, Werder, Hamari, & Abe, 2017). This dearth in
comprehensive understanding of the phenomenon continues to inhibit
organizations from adopting and designing effective gamification approaches.
Organizations use gamification in intra-organizational settings
primarily to motivate and engage employees to adapt to job tasks or to
develop skills (Vesa, Hamari, Harviainen, & Warmelink, 2017). Research
has studied the transformation of work processes into a game-like
experience and identified the outcomes of gamification in the workplace
on both the organizational and individual employee level. As such,
studies support the beneficial effect of gamification such as improved
job satisfaction and enhanced employee productivity (Oprescu, Jones, &
Katsikitis, 2014), but also point to unintended side-effects such as a
decrease of employees’ intrinsic motivation (Thom, Millen, & DiMicco,
2012), the potential to cheating (Carignan & Lawler Kennedy, 2013;
Makanawala, Godara, Goldwasser, & Le, 2013) and short-term engagement
(Farzan et al., 2008). Due to short timeframes in studies around
gamification, there may be novelty effects in the attraction of
gamification. Therefore, more research is warranted that explores the
short-and long-term effects of gamification on customer behaviors and on
financial outcomes.
Firms implement customer-geared gamification elements to enhance
customer experiences and to encourage product adoption (Müller-Stewens,
Schalger, Häubl, & Herrmann, 2017) and value-creating behaviors such as
boost consumption, strengthen loyalty, deeper engagement, or positive
word-of-mouth (Leclerq, Hammedi, & Poncin, 2017). While research has
shown effects of gamification predominantly on short-term behaviors
(Harwood & Garry, 2015) or behavioral intentions (Bittner & Shipper,
2014), more research is warranted that explores the short-and long-term
effects of gamification on customer attitudinal and behavioral outcomes
as well as on an organization’s financial and operational outcomes. It
is of great interest to business practitioners, therefore, to answer how
gamification should be implemented in a sustainable and profitable way.
While research has focused mainly on exploring the game mechanics that
drive participation, more research is needed that focuses on the
mechanics and the underlying processes how firms, employees and customer
may derive value from gamification.
This Special Issue calls for papers that explore the phenomenon in
general, regarding both the firm, the employee and the customer
perspective. Research is needed regarding the underlying mechanisms and
drivers for the successful use of gamification in business settings. We
call for research across disciplines from engineering, social science
and humanities and welcome research from information systems, marketing,
strategic management, human resources, organizational behavior and other
fields. The objectives of this special issue are to publish findings and
exchange knowledge on gamification and its application in business
contexts. We seek studies that explore gamification application targeted
to any stakeholder group across all industry sectors.
Theoretical, empirical, experimental, and case study research
contributions are welcome. All contributions should clearly address the
practical and theoretical implications of the research reported.
Submission guidelines and deadlines
When preparing your submission, please check the JBR website for
guidelines on style and paper length:
http://www.elsevier.com/journals/journal-of-business-research/0148-2963/gui….
Manuscript submission for the review process will be done in the
Elsevier Editorial system at the following website:
http://www.journals.elsevier.com/journal-of-business-research/
Submission deadline: 15 Nov 2017
First revisions due: 15 March 2018
Final revisions due: 15 October 2018
Expected publication date: JBR makes articles available as soon as they
are accepted
This an open call. However, interested authors can OPTIONALLY submit a
first 10-page version to the gamification-track at the 51st Annual
Hawaii International Conference on System Sciences (HICSS-51):
Submission of 10-page version to HICSS-51: 15 Jun 2017
Deadline for HICSS-51 fast-track papers: 15 Feb 2018
http://hicss.hawaii.edu/program/hicss51-fasttrack/http://gamification-research.org/2017/03/hicss2018/
Selected paper accepted to the Gamification mini-track will be
fast-tracked into the Gamification special issue of JBR. Attending the
conference and/or submitting a manuscript to JBR for publication
consideration are independent activities; authors are welcome to engage
in one or both of these activities.
Inquiries should be sent by email to the coordinating JBR Guest
Co-Editor Nancy V. Wünderlich (nancy.wuenderlich(a)upb.de).
Bibliography
Bittner, J. V., & Schipper J. (2014). Motivational effects and age
differences of gamification in product advertising. Journal of Consumer
Marketing 31(5), 391-400.
Blohm, I., & Leimeister, J. M. (2013). Gamification. Business and
Information Systems Engineering, 5(4), 275-278.
Carignan, J., & Lawler Kennedy, S. (2013). Case study: Identifying
gamification opportunities in sales applications. International
Conference of Design, User Experience, and Usability. Berlin: Springer.
Conaway, R., & Garay, M. C. (2014). Gamification and service marketing.
SpringerPlus 3(1), 653.
Deterding, S. (2015). The lens of intrinsic skill atoms: A method for
gameful design. Human–Computer Interaction, 30(3-4), 294-335.
ESA (2014). Essential facts about the computer and video game industry:
2014 sales, demographic and usage data. ESA,
http://www.theesa.com/facts/pdfs/ESAEF2014.pdf Access: March 27, 2017
Farzan, R., DiMicco, J. M., Millen, D. R., Dugan, C., Geyer, W., &
Brownholtz, E. A. (2008). Results from deploying a participation
incentive mechanism within the enterprise. Proceedings of the SIGCHI
Conference on Human Factors in Computing Systems, 563-572.
Gartner (2011). Gartner says by 2015, more than 50 percent of
organizations that manage innovation processes will gamify those
processes. Gartner, April 12.
http://www.gartner.com/it/page.jsp?id=1629214, Access: March 27, 2017
Gartner (2012). Gartner says by 2014, 80 percent of current gamified
applications will fail to meet business objectives primarily due to poor
design. Gartner, November 27.
http://www.gartner.com/newsroom/id/2251015, Access: March 27, 2017
Hamari, J., & Keronen, L. (2017). Why do people play games? A
Meta-Analysis. International Journal of Information Management, 37(3),
125-141.
Harwood, T., & Garry, T. (2015). An investigation into gamification as a
customer engagement experience environment. Journal of Services
Marketing, 29(6/7), 533-546.
Hofacker, C. F., de Ruyter, K., Lurie, N. I., Manchanda, P., &
Donaldson, J. (2016). Gamification and mobile marketing effectiveness.
Journal of Interactive Marketing, 34(May), 225-36.
Huotari, K., & Hamari, J. (2017). A definition for gamification:
Anchoring gamification in the service marketing literature. Electronic
Markets, 27(1), 21-31.
IEEE (2014). Everyone’s a gamer – IEEE experts predict gaming will be
integrated into more than 85 Percent of daily tasks by 2020. IEEE,
April14. http://www.ieee.org/about/news/2014/25_feb_2014.html, Access:
March 27, 2017.
Leclerq, T., Hammedi, W., & Poncin, I. (2017). Engagement process during
value co-creation: Gamification in new product-development platform.
International Journal of Electronic Commerce (forthcoming).
Marchand, A., & Henning-Thurau, T. (2013). Value creation in the video
game industry: Industry economics, consumer benefits, and research
opportunities. Journal of Interactive Marketing, 27(3), 141-157.
Makanawala, P., Godara, J., Goldwasser, E., & Le, H. (2013). Applying
gamification in customer service application to improve agents’
efficiency and satisfaction. International Conference of Design, User
Experience, and Usability. Berlin: Springer.
Morschheuser, B., Werder, K., Hamari, J., & Abe, J. (2017). How to
gamify? Development of a method for gamification. Proceedings of the
50th Annual Hawaii International Conference on System Sciences (HICSS),
Hawaii, USA, January 4-7, 2017.
Mäyrä, F., Karvinen, J., & Ermi, L., (2016). Pelaajabarometri 2015 –
Lajityyppien suosio. TRIM Research Reports 21. Tampere: University of
Tampere. http://urn.fi/URN:ISBN:978-952-03-0153-8.
Müller-Stewens, J., Schlager, T., Häubls, G., & Herrmann, A. (2016).
Gamified information presentation and consumer adoption of product
innovations. Journal of Marketing, 81(2), 8-24.
Oprescu, F., Jones, C., & Katsikitis, M. (2014). I PLAY AT WORK—ten
principles for transforming work processes through gamification.
Frontiers in Psychology, 5.
Seaborn, K., & Fels, D. I. (2015). Gamification in theory and action: A
survey. International Journal of Human-Computer Studies, 74, 14-31.
Terlutter, R., & Capella, M. L. (2013). The gamification of advertising:
Analysis and research directions of in-game advertising, advergames, and
advertising in social network games. Journal of Advertising, 42(2/3),
95-112.
Thom, J., Millen, D., & DiMicco, J. (2012). Removing gamification from
an enterprise SNS. Proceedings of the ACM 2012 Conference on Computer
Supported Cooperative Work, 1067-1070.
Vesa, M., Hamari, J., Harviainen, J. T., & Warmelink, H. (2017).
Computer games and organization studies. Organization Studies, 38(2),
273-284.
_______________________________________________
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-------- Weitergeleitete Nachricht --------
Betreff: [AISWorld] CFP -- Workshop on Cognitive Computing and Its
Applications @ COMPSAC, Torino, Italy, July 2017; Submissions Due 24
April 2017
Datum: Sun, 16 Apr 2017 05:16:51 +1000
Von: San Murugesan <san(a)computer.org>
An: aisworld(a)lists.aisnet.org
Call for Papers and Participation
COMPSAC International Workshop on
COGNITIVE COMPUTING AND ITS APPLICATIONS (CCA)
https://www.computer.org/web/compsac2017/cca
Workshop Organizers
San Murugesan, BRITE Professional Services; Editor in Chief, IEEE CS IT
Professional magazine, san1(a)internode.net
Seth Earley, Earley Information Science, seth(a)earley.com
Cosponsored by
IT PROFESSIONAL
www.computer.org/itpro
Submissions Due: 24 April 2017
Cognitive computing is a new transformational technology and a new
innovative approach for solving some of the challenging issues that we
encounter in practice. Cognitive computing systems and applications learn
to perform better from their interactions with us and with their
environment, reason with purpose, and interact with humans and other smart
systems naturally. Examples of services enabled by cognitive computing that
we already interact with are Apple Siri, IBM Watson, Microsoft Cortana,
Google Go, and Amazon Echo. We are now seeing a significant further
innovation in the development and application of cognitive computing across
almost every industry. Cognitive computing is poised for several helpful
applications in areas such as research and discovery, decision support and
advisory, customer engagement, customer experience management, healthcare,
the Internet of Things (IoT), and cyber security. Companies are seriously
examining how they can benefit from applying cognitive computing in their
organizations in key areas of importance.
This workshop will provide an interactive forum for discussion on recent and
ongoing developments, key issues and challenges, and practices related to
cognitive computing. It will also provide a platform to demonstrate
applications and software tools and present case studies and application
experience. Researchers and practitioners all over the world, from academia,
industry, and government, are invited to participate in the workshop.
Topics of interest include, but are not limited to the following:
* Cognitive computing systems - technologies, algorithms, and
approaches
* Cognitive computing applications in enterprise, business,
healthcare, education, cyber security, risk management, and in other areas
* Cognitive systems and intelligent virtual assistants
* Cognitive computing and the Internet of Things
* Autonomous systems and processes
* The impact on human computer interfaces
* The impact on the workforce
* Knowledge capture, access, and reuse with cognitive systems
* Commerce applications for cognitive agent technologies
* Cloud-centric cognitive computing
* Cognitive computing implications for service innovation
* Case studies
* Issues and challenges facing adoption of cognitive computing
Submissions
We solicit articles/presentations from researchers, practitioners, and
consultants that discuss several aspects of cognitive computing.
Papers should be no more than 6 pages. The format of submitted workshop
papers should follow the guidelines for the IEEE conference proceedings.
Paper templates and examples are available under Author Instructions on the
COMPSAC website. Simultaneous submission to other publication venues is not
permitted except as highlighted at COMPSAC C1J2 & J1C2 Schemes for Journal
Publication page (
<https://www.computer.org/web/compsac2017/journal-publication-opportunities>
https://www.computer.org/web/compsac2017/journal-publication-opportunities).
Accepted papers will be published in the Conference Proceedings and will be
available at IEEE Xplore digital library.
SUBMISSIONS DUE BY 24 APRIL 2017 at https://compsac.info/
For further information, visit www.compsac.org or contact workshop
co-chairs:
San Murugesan (san1(a)internode.net)
Seth Earley (seth(a)earley.com).
_______________________________________________
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-------- Weitergeleitete Nachricht --------
Betreff: [AISWorld] SPECIAL ISSUES NOTIFICATION AND CALL FOR PAPERS -
THE 9-th INTERNATIONAL CONFERENCE ON INTELLIGENT NETWORKING AND
COLLABORATIVE SYSTEMS (INCoS-2017)
Datum: Sat, 15 Apr 2017 10:32:54 +0000
Von: Omar Hussain <o.hussain(a)adfa.edu.au>
An: aisworld(a)lists.aisnet.org <aisworld(a)lists.aisnet.org>
Call for Research Papers
THE 9-th INTERNATIONAL CONFERENCE ON INTELLIGENT NETWORKING AND COLLABORATIVE SYSTEMS (INCoS-2017) Ryerson University, Canada.
AUGUST 24 - 26, 2017
Conference Website: http://voyager.ce.fit.ac.jp/conf/incos/2017/cfp.html
****************************************************
SPECIAL ISSUES ARISING FROM THE CONFERENCE
1. Information Systems Journal https://www.journals.elsevier.com/information-systems/ Elsevier (EI indexed, Impact factor 2015: 1.832)
2. Soft Computing Journal http://www.springer.com/engineering/computational+intelligence+and+complexi… Springer, (SCIE, IMPACT FACTOR 2013: 1.304)
3. Concurrency and Computation journal http://onlinelibrary.wiley.com/journal/10.1002/(ISSN)1532-0634 Wiley, (SCie Indexed, Impact factor 2014: 0.997)
4. Service Oriented Computing and Applications http://www.springer.com/computer/communication+networks/journal/11761 Springer (EI indexed, Impact factor 2015: 1.355)
CONFERENCE SCOPE AND OBJECTIVES
With the fast development of the Internet, we are experiencing a shift from the traditional sharing of information and applications as the main purpose of the Web to an emergent paradigm, which locates people at the very center of networks and exploits the value of people's connections and relations. Web 2.0 has come to play a major role in this context by enabling a new generation of social networks and web-based communities and dramatically changing the way we use and interact with the Web. Social network analysis is also a rapidly growing field to investigate the dynamics and structure of intelligent Web-based networking and collaborative systems.
Virtual campuses and organizations strongly leverage intelligent networking and collaborative systems by a great variety of formal and informal electronic relations, such as business-to-business, peer-to-peer and many types of online collaborative learning interactions. This has resulted in entangled systems that need to be managed efficiently and in an autonomous way. In addition, latest and powerful technologies based on Grid and Wireless infrastructure as well as Cloud computing are currently enhancing collaborative and networking applications a great deal but also facing new issues and challenges. Well-known social networks lack of knowledge management and adaptive solutions and the information shared among peers is rather static. Virtual communities of practice also provide poorly interactive solutions and lack of full support for organization, management, mobility and security.
This conference covers the latest advances in intelligent social networks and collaborative systems that lead to gain competitive advantages in business and academia scenarios. The ultimate aim is to stimulate research that will lead to the creation of responsive environments for networking and, at longer-term, the development of adaptive, secure, mobile, and intuitive intelligent systems for collaborative work and learning. Industry and academic researchers, professionals and practitioners are invited to exchange their experiences and present their ideas in this field.
Papers are solicited for in the following areas (not limited to)
? Social networking and collaborative systems
? Virtual campuses and collaborative systems
? Virtual Organizations and communities of practice
? Business-to-Business collaborative systems
? Peer-to-Peer computing and collaborative systems
? Online collaborative learning and interaction analysis
? Grid Computing and collaborative systems
? Wireless and Mobile technologies for collaborative systems
? Cloud computing and collaborative systems
? Context aware-computing for collaborative systems
? Semantic web technologies and services for collaborative systems
? Security, privacy and anonymity in collaborative systems
? Modeling, simulation and performance analysis of collaborative systems
? Personalization and adaptation techniques in collaborative systems
? Soft computing techniques for design of intelligent collaborative systems
SUBMISSION GUIDELINES
Authors should submit a paper to the main conference with maximum 12 pages in length,including all figures, tables, and references. Workshop papers should be maximum 10 pages long. However, authors can add up to 2 extra pages with the appropriate fee payment. Papers must be prepared using the Lecture Notes Style of Springer Proceedings. Submission instructions can be found at the conference webpage at: http://voyager.ce.fit.ac.jp/conf/incos/2017/
IMPORTANT DATES
Submission Deadline: April 25, 2017
Authors Notification: May 25, 2017
Author Registration: June 20, 2017
Final Manuscript: June 20, 2017
Conference Dates: August 24-27, 2017
CONFERENCE PROCEEDINGS
All accepted papers of the conference and of workshops will be included in the conference proceedings of Lecture Notes in Data Engineering and Communication echnologies Series published by Springer. Proceedings will be sent by Springer for indexing in EI and SCOPUS, ISI Proceedings, MetaPress, Springerlink.
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-------- Weitergeleitete Nachricht --------
Betreff: [AISWorld] Call for Papers WITS Feeder Conference on Security
and Risk
Datum: Fri, 14 Apr 2017 18:45:58 +0000
Von: Aretha Wright <aretha(a)aisnet.org>
An: 'aisworld(a)lists.aisnet.org' <aisworld(a)lists.aisnet.org>
Dear Colleagues,
We invite you and your colleagues to submit papers to the WITS Feeder Conference on Security and Risk in SMAC and Cyber-Physical Systems: Transforming Business in a Secure Way. See attached for the Call for Papers.
Website: http://www.mchabit.org/SMAC-Security-2017
Conference Date: May 25, 2017 to May 27, 2017
Location: Cal Poly Pomona, College of Business Administration, Pomona, California, USA
Abstract submission deadline: April 1, 2017
Abstract acceptance notification: April 10, 2017
Full paper submission deadline for accepted abstracts: May 1, 2017
Two nights hotel and all meals will be provided for 25 conference participants. Conference participants must pay for their own transportation. There is no registration fee for participants.
We look forward to seeing you in Pomona in May!
Sincerely,
Ray and Erik
*************************************************************
Raymond A. Patterson, Ph.D.
Professor, Business Technology Management
Haskayne School of Business
University of Calgary
Calgary, AB, Canada
E-mail: Raymond.Patterson(a)UCalgary.edu<mailto:Raymond.Patterson@ucalgary.edu>
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Erik Rolland, Ph.D.
Dean
College of Business Administration
California State Polytechnic University, Pomona
3801 W. Temple Ave., Bldg. 164, 2001F
Pomona, CA 91768
909-869-2400 CBA
909-869-4869 Direct
E-Mail: erolland(a)cpp.edu<mailto:erolland@cpp.edu>
Website: cba.cpp.edu<http://cba.cpp.edu>
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Aretha Wright
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