-------- Forwarded Message --------
Subject: [AISWorld] JOCEC's Ongoing Cybersecurity Research Series Is In
Year 2
Date: Wed, 5 Jun 2019 07:11:18 -0400
From: Dave Chatterjee <dchatte(a)gmail.com>
Reply-To: dchatte(a)gmail.com
To: aisworld(a)lists.aisnet.org
Dear Prospective Authors and Colleagues:
Greetings!
I am delighted to inform you that the Journal of Organizational Computing
and Electronic Commerce's (JOCEC) ongoing series on cybersecurity
(*https://tinyurl.com/ybl3zeux
<https://tinyurl.com/ybl3zeux>)* is in its second year. In this game
changing publishing initiative, submissions are reviewed by an editorial
board of accomplished practitioners and scholars. During the past 18
months, the following papers have been accepted for publication.
1. He, W. and Zhang, Z. “Enterprise Cybersecurity Training and Awareness
Programs: Recommendations for Success,” *Journal of Organizational
Computing and Electronic Commerce*, Forthcoming.
2. Tarafdar, P. and Bose, I. “Systems Theoretic Process Analysis of
Information Security: The Case of Aadhaar,” *Journal of Organizational
Computing and Electronic Commerce*, Forthcoming.
3. Chatterjee, D. "Should Executives Go to Jail Over Cybersecurity
Breaches," 29(1), *Journal of Organizational Computing and Electronic
Commerce, *pp. 1-3, February 2019. (https://tinyurl.com/y2shbuls) -- Intro
Article
4. Khan, H.U. and Alshare, K.A. “Violators versus non-violators of
information security measures in organizations – A study of distinguishing
factors,” *Journal of Organizational Computing and Electronic Commerce*, 29
(1), pp. 4-23, February 2019.(https://www.tandfonline.com/toc/hoce20/current
)
5. Burns, A.J., Johnson, E.M., and Caputo, D.D. “Spear Phishing in a
Barrel: Insights from a Targeted Phishing Campaign,” *Journal of
Organizational Computing and Electronic Commerce*, 29 (1), pp. 24-39,
February 2019. (https://www.tandfonline.com/toc/hoce20/current)
6. Zimba, A., Wang, Z., and Mulenga, M. “Cryptojacking Injection: A
Paradigm Shift to Cryptocurrency-based Web-centric Internet Attacks,”
*Journal
of Organizational Computing and Electronic Commerce, pp. *40-59*, *February
2019 (https://www.tandfonline.com/toc/hoce20/current)
7. Kabanda, S., Tanner, M. and Kent, C. “Exploring SME cybersecurity
practices in developing countries,” J*ournal of Organizational Computing
and Electronic Commerce*, 28 (3), pp. 269-282, 2018.
Please follow this link (https://dchatte.com/editor/#acceptedpapers) to
review actionable recommendations from the accepted papers.
Sincerely,
Dave Chatterjee <http://dchatte.com/> (https://dchatte.com/)
Senior Editor
Associate Professor
Department of MIS, Terry College of Business, The University of Georgia
Athens, Georgia 30602-6114
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-------- Forwarded Message --------
Subject: [AISWorld] 3rd (final) CFP: HICSS-53 Crowdsourcing and Digital
Workforce in the Gig Economy Minitrack
Date: Mon, 3 Jun 2019 02:05:50 +0000
From: Nancy Deng <ndeng(a)csudh.edu>
To: aisworld(a)lists.aisnet.org <aisworld(a)lists.aisnet.org>
CC: Taylor, Joseph D <joseph.taylor(a)csus.edu>, Sara Moussawi
<smoussaw(a)andrew.cmu.edu>
Mini-track: Crowdsourcing and Digital Workforce in the Gig Economy
Track: Internet and the Digital Economy
2020 Hawaii International Conference on System Sciences (HICSS-53)
January 7-10, 2020, Grand Wailea, Maui, Hawaii, USA
Scope
Crowdsourcing is the practice of obtaining needed services and content
by soliciting voluntary contributions in the form of an open call from a
large network of individuals rather than from an organization’s
employees or suppliers. For organizations, crowdsourcing provides an
online marketplace, such as Amazon Mechanical Turk and Upwork, to tap
into the labor and intelligence of the crowd. This emerging
crowdsourcing marketplace is shaped by six essential characteristics,
including on-demand virtual labor, open access to work, Internet access
to join the crowd, human tasks, modular technical architecture, and
three stakeholders of crowdsourcer, crowdsourcee, and crowdsourcing
intermediary. During the past decade, scholars from different
disciplines have paid increasing attention to the design and development
of crowd-based platforms and the intelligence and innovation arising
from crowdsourced contests and competitions.
Studies on the technical systems and collective intelligence are
informative, but our understanding of the crowdsourcing phenomenon
cannot be complete without a comprehensive understanding of the crowd,
the work made available on the digital platform, and its institutional,
regulatory and societal impacts. More broadly, crowdsourcing contributes
to the growth of the gig economy, the labor market characterized by the
prevalence of short-term contracts or freelance work as opposed to
permanent jobs, enabled by on-demand apps such as Uber and TaskRabbit.
Economists estimate that the portion of U.S. workers earning a living as
independent contractors, freelancers, temps, and on-call employees
jumped from 10% in 2005 to nearly 16% in 2015, and the trend continues
to grow, with predictions of independent workers comprising half of the
American workforce by 2028. Yet, our understanding of the emerging
workforce in the gig economy is still in its initial stage.
Thus, this minitrack calls for research on the following three critical
aspects of crowdsourcing:
(1) crowdsourcing, crowd worker and digital workforce; (2) work design
and crowdsourcing work environment; and (3) gig work and workers in the
gig economy.
Topics
Topics on crowdsourcing, crowd workers and digital workforce include,
but are not limited to:
--Crowd worker participation and motivation
--Crowd worker community
--Emerging digital professions and professional development
--Employment relations in crowdsourcing
--Ethical issues in managing the digital workforce
--Global workforce in the crowdsourcing
--Psychological aspects of digital workplace (e.g., Technostress)
--Skill development and career pathways of digital workforce
Topics on work design and crowdsourcing work environment include, but
are not limited to:
--Crowdsourcing for microtasking
--Task design for crowd engagement
--Crowdsourcing contest design
--Institutional practices and policies for crowdsourcing
--Management and practice of work in hyper-digital environments
--New work routines and future work design
--Regulatory challenges of crowdsourcing
Topics on gig work and gig workers in the gig economy include but are
not limited to:
--Gigs and task design
--Gig worker motivation
--Employment relations in the gig economy
--Community effects of a distributed digital workforce
--Job and career opportunities in the gig economy
--Organizational and regulatory challenges in the gig economy
--Psychological well-beings of the gig workers
--Work-life balance of the gig workers
Important Dates
April 15, 2019: Beginning of Submission Period
June 15, 2019: Paper Submission Deadline (11:59 pm HST)
August 17, 2019: Notification of Acceptance/Rejection
September 22, 2019: Deadline for Final Manuscript
October 1, 2019: Deadline for at least one author to register for the
conference
January 7, 2020: Symposia, Workshops, and Tutorials
January 8-10, 2020: Paper Presentations
Co-Chairs of the “Crowdsourcing and Digital Workforce in the Gig
Economy” Minitrack
Nancy Deng (Primary Contact) |ndeng(a)csudh.edu
Sara Moussawi | smoussaw(a)andrew.cmu.edu
Joseph D. Taylor | joseph.taylor(a)csus.edu
https://hicss.hawaii.edu/tracks-53/internet-and-the-digital-economy/#crowds…
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-------- Forwarded Message --------
Subject: [AISWorld] Final CfP HICSS53: Minitrack on Digital Services
and the Digitalization of Services
Date: Sun, 2 Jun 2019 14:45:42 +0300
From: Tuure Tuunanen <tuure(a)tuunanen.fi>
To: aisworld(a)lists.aisnet.org lists.aisnet.org
<aisworld(a)lists.aisnet.org>, iris(a)lists.aau.dk
CC: Leimeister, Jan Marco, Uni.-Prof. Dr. <leimeister(a)uni-kassel.de>
Final Call for Papers HICSS53: Minitrack on Digital Services and the
Digitalization of Services
The purpose of the minitrack is to attract research on the innovation,
design, development, management, and use of digital services and the
digitalization of services. The key drivers in this area of research are
the multiplying technological opportunities for digital services, such
as ubiquitous connectivity, artificial intelligence, wearable devices,
cyber-physical systems, Internet of Things (IoT), virtual/augmented
reality, and so on. The minitrack provides a discussion forum for
researchers interested theoretical and practical problems related to
such services.
The shift of consumer and enterprise personnel from users to co-creators
and co-destructors of value, calls for a significant re-appraisal of our
current design and development approaches. Relevant topics for this
minitrack include (but are not limited to):
Digital and ICT enabled services, industrial services, mobile services,
and consumer information services and systems:
• Discovery, fuzzy-front end, and innovation processes
• Service design, and development processes and methodologies
• Analytics supported service design and development
• Design and evaluation of novel digital services
• Service ecosystems, platforms and novel architecture
• Consumer and enterprise user aspects
• Service ecosystems and effective patterns of actor engagement in
digital services
• Social networking
• Temporo-spatial relevance of service, location and/or sensor aware
services
• Hedonic ICT enabled services
• Socio-psychological aspects of ICT enabled service use
• Understanding social and cultural contexts
• Consumerization of enterprise services
Cyber-Physical and IoT enabled services:
• Cyber-Physical and IoT enabled services from different disciplinary
perspectives, such as, information systems, operations research,
software engineering, service science, and service research
• Service innovation based on Cyber-Physical and IoT enabled services
• Cyber-Physical and IoT service ecosystems, platforms and novel
architecture
• Theoretical aspects of Cyber-Physical and IoT enabled services research
• Cyber-Physical and IoT enabled services as artifacts
• Use and adoption of Cyber-Physical and IoT enabled services
• Artificial-intelligence enabled services
• Service Robots and Service Robot enabled services
• Services enabled by natural language assistants
• Human-machine interaction in AI-enabled services
• New technology enabled services, e.g. services using smart television,
smart watches, wearables, mobile devices and phones or other
technologies like augmented/virtual reality, blockchain, IoT etc.
Minitrack Co-Chairs:
Tuure Tuunanen (Primary Contact)
University of Jyväskylä
tuure(a)tuunanen.fi
Tilo Böhmann
University of Hamburg
Jan Marco Leimeister
University of St.Gallen
Important dates:
April 15, 2019: Beginning of Submission Period
June 15, 2019: Paper Submission Deadline (11:59 pm HST)
August 17, 2019: Notification of Acceptance/Rejection
September 22, 2019: Deadline for Final Manuscript
October 1, 2019: Deadline for at least one author to register
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-------- Forwarded Message --------
Subject: [AISWorld] Final CfP HICSS53: Minitrack on Advances in Design
Science Research
Date: Sun, 2 Jun 2019 14:44:32 +0300
From: Tuure Tuunanen <tuure(a)tuunanen.fi>
To: aisworld(a)lists.aisnet.org lists.aisnet.org
<aisworld(a)lists.aisnet.org>, iris(a)lists.aau.dk
CC: Richard Baskerville <baskerville(a)gsu.edu>
Final Call for Papers HICSS53: Minitrack on Advances in Design Science
Research
This minitrack provides a venue for design science researchers (DSR) to
share their work and interact with likeminded scholars. DSR is a
prominent form of engaged scholarship, which combines inquiry with a
potential for action and intervention. DSR may be viewed as having three
related subfields, from which we welcome submissions:
• Science of design, which focuses on creating ‘new-to-the-world’
artifacts. We try to provide an outlet for researchers doing novel
artifact driven research in information systems, but also in other
fields such as industrial engineering or service design.
• Design theory studies, which focus on the development of theories
about creating new or improved systems based on kernel or grand theories.
• Design Research, which focuses on the study of how designers actually
conduct design activities, e.g., science of design research. Papers in
this subfield could potentially come not only from IS, but also from
architecture and design studies.
This minitrack also welcomes submissions from the entire range of
alternatives that deal with the question of integrating inquiry with the
potential of creating and shaping alternative futures. Such work extends
the boundaries of human and organizational capabilities by theorizing
and/or creating new and innovative artifacts. The building and
application of these designed artifacts produces knowledge and
understanding of a problem domain and its solutions, which is then
potentially transferable to other domains. In design science, the
engagement is primarily focused on the design and evaluation of an
artifact; learning through building with the aim to generate theoretical
insights. This is often an iterative research process and sometimes
capitalizes on learning via both researcher and subject expertise within
the context of the participants’ social system. It can be a clinical
method that puts IS researchers in an active supporting role for
advanced practice. To this end we also seek implementable and grounded
action frames for engaging in such generalizable inquiries.
Accordingly, the scope of this mini track includes research
contributions that arise from all three subfields of DSR described
above. This includes engaged approaches, studies of the practical use of
DSR approaches, the use of such approaches to expand theory, and
conceptual foundations that significantly and cogently expand our
understanding of the epistemology and methodology of such approaches and
their philosophical underpinnings. These include:
• Developing design artifacts and design theories
• Evaluating and testing design artifacts and design theories
• Different approaches to the design of artifacts and design theorizing
• Design as a creative act in development for systems etc.
• Advancing theory and practice in designing for systems etc.
• Design experiences in organizational systems and technology etc.
• Concrete design projects and their outcomes
Minitrack Co-Chairs:
Tuure Tuunanen (Primary Contact)
University of Jyväskylä
tuure(a)tuunanen.fi
Richard Baskerville
Georgia State University and Curtin University
Matti Rossi
Aalto University
Important dates:
April 15, 2019: Beginning of Submission Period
June 15, 2019: Paper Submission Deadline (11:59 pm HST)
August 17, 2019: Notification of Acceptance/Rejection
September 22, 2019: Deadline for Final Manuscript
October 1, 2019: Deadline for at least one author to register
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-------- Forwarded Message --------
Subject: [WI] Call for Papers: Workshop "Gamification Reloaded" auf der
Mensch & Computer Konferenz 2019
Date: Sun, 2 Jun 2019 11:04:12 +0000
From: Mazarakis, Athanasios <A.Mazarakis(a)zbw.eu>
Reply-To: Mazarakis, Athanasios <A.Mazarakis(a)zbw.eu>
To: fb-mci(a)lists.gi.de <fb-mci(a)lists.gi.de>, fg-cscw(a)lists.gi.de
<fg-cscw(a)lists.gi.de>, wi(a)aifb.uni-karlsruhe.de <wi(a)aifb.uni-karlsruhe.de>
Liebe Kolleginnen und Kollegen,
wir laden Sie herzlich ein, sich mit einem Beitrag an der Neuauflage
unseres Workshops „Gam-R – Gamification Reloaded“ zu beteiligen, der am
Sonntag, den 8. September 2019 im Rahmen der diesjährigen Mensch &
Computer Konferenz in Hamburg stattfindet.
Ziele des Workshops:
• Präsentation und Diskussion von innovativen Ideen und Anwendungen bzw.
wissenschaftlichen Untersuchungen zu Gamification
• Vernetzung von Forschenden im Bereich Gamification
• Vergrößerung der Sichtbarkeit und Planung von Aktivitäten, u. a. im
Rahmen des Fachbereichs MCI der Gesellschaft für Informatik
Für den Workshop können eigene Beiträge zum Thema Gamification
eingereicht werden. Thematisch sollen sich diese möglichst in den
folgenden Bereichen wiederfinden, sind jedoch nicht auf diese begrenzt:
• Einsatz von Gamification im Trainings- und Lernkontext, in der
Wirtschaft und in Open Science
• Zielgruppenspezifischer Einsatz von Gamification
• Anatomische Betrachtung von Gamification: Analyse einzelner Spielelemente
• Umsetzung von Gamification für Augmented, Virtual oder Mixed Reality
Wichtige Daten (siehe auch: https://www.gamification-reloaded.de):
• Link zur Einreichung: https://www.conftool.com/muc2019/
• Sprache: Deutsch oder Englisch
• Umfang: 4-8 Seiten
• Formatvorlage:
https://muc2019.mensch-und-computer.de/proceedings-format/
<https://muc2019.mensch-und-computer.de/proceedings-format/>
*• Deadline zur Einreichung: 16.06.2019 – finale Deadline, keine
Fristverlängerung!*
• Rückmeldung über Annahme oder Ablehnung: 26.06.2019
• Einreichung des finalen Beitrags: 12.07.2019
• Workshop: 08.09.2019
Für weitere Infos oder falls Sie Fragen haben, schreiben Sie uns einfach
eine E-Mail an kontakt(a)gamification-reloaded.de
<mailto:kontakt@gamification-reloaded.de>. Eine Weiterleitung des Call
for Papers ist erwünscht! ;-)
Viele Grüße
Athanasios Mazarakis, Sophie Jent, Alexander Bartel und Monique Janneck
--
DR. ATHANASIOS MAZARAKIS
Postdoc at Kiel University
Web Science
ZBW – Leibniz Information Centre for Economics
Düsternbrooker Weg 120
24105 Kiel
Germany
T: +49 431 8814-214
F: +49 431 8814-520
E: a.mazarakis(a)zbw.eu <mailto:a.mazarakis@zbw.eu>
W: www.zbw.eu <http://www.zbw.eu/>
--
Mailing-Liste: wi(a)lists.kit.edu
Administrator: wi-request(a)lists.kit.edu
Konfiguration: https://www.lists.kit.edu/wws/info/wi
-------- Forwarded Message --------
Subject: [AISWorld] Call for Papers: International Conference on Secure
Knowledge Management in an Artificial Intelligence Era
Date: Sun, 2 Jun 2019 14:07:32 +0000
From: Samtani, Sagar <ssamtani(a)usf.edu>
To: aisworld(a)lists.aisnet.org <aisworld(a)lists.aisnet.org>
Call for Papers: International Conference on Secure Knowledge Management
in an Artificial Intelligence Era
Location: BITS Pilani, K K Birla Goa Campus, India
Dates: December 21 - 22, 2019
Submission Deadline: June 26, 2019
Website: www.secure-km.org
With the advent of revolutionary technologies such as artificial
intelligence, machine learning, cloud computing, big data, and IoT;
Secure Knowledge Management (SKM) continues to be an important research
area that deals with methodologies for systematically gathering,
organizing, and disseminating information in a secure manner. The recent
development of Artificial Intelligence (AI) in the security arena shows
a promising future, and there is no doubt that AI can provide new ideas
and tools for SKM. Therefore, this conference on SKM will bring together
researchers and practitioners from academia, industry, and government on
a global scale. The scope and focus of SKM-2019 conference are to
present and discuss the most recent innovations, trends, and concerns
including practical challenges encountered and solution adopted with
special emphasis on AI. SKM-2017 was held in Tampa Florida and past
iterations of SKM were held in SUNY Buffalo, SUNY Albany, SUNY Stony
Brook, UT Dallas, Rutge
rs University, BITS Dubai and University of South Florida. Following the
biennial tradition of the Secure Knowledge Management Workshop that
began in 2004, SKM-2019 will be held during December 21 - 22, 2019, at
BITS Pilani, Goa Campus, Goa, India. Papers offering novel research
contributions in all aspects. Topics of interest include, but are not
limited to:
* SKM in specific technology domains such as:
* Artificial Intelligence
* Data mining and Machine Learning
* Hybrid Cloud Computing
* Big Data in Collaborative Environment
* Internet of Things
* Cyber-Physical Systems
* Healthcare
* Online Social Networks
* Role of SKM in Design of Secure Systems
* Role of SKM in General Data Protection Regulation
* SKM for Digital Payments
* SKM for Insider Threat Detection and Mitigation
* Risk & Security Metrics for Knowledge Management
* Knowledge Management for Fake News Detection
* Trust concerning Knowledge Management
Submission Guidelines
Authors should clearly mention the names and their affiliations while
submitting the papers. Submitted papers must not substantially overlap
with papers that have been published or that are simultaneously
submitted to a journal, conference or workshop. Authors can visit
www.secure-km.org for detail guidelines. All accepted papers will be
compiled, and a selection of papers presented at the conference will be
invited for extension and further review for a fast-tracked special
issue of Information Systems Frontiers (SCIE, Scopus and DBLP indexed) a
Springer journal.
Important Dates
Submission Deadline: June 26, 2019
Acceptance Notification: August 01, 2019
Camera-Ready Deadline: August 15, 2019
FOR ANY QUERIES, PLEASE CONTACT:
skm2019(a)goa.bits-pilani.ac.in<mailto:skm2019@goa.bits-pilani.ac.in>
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-------- Forwarded Message --------
Subject: [AISWorld] Reminder: HICSS 53 Call for Papers Minitrack
Blockchain for digital services
Date: Sat, 1 Jun 2019 09:18:34 +0000
From: Rossi Matti <matti.rossi(a)aalto.fi>
To: Isworld <aisworld(a)lists.aisnet.org>
CC: Tuunainen Virpi <virpi.tuunainen(a)aalto.fi>
Hawaii International Conference on System Sciences 53: Minitrack Call
for Papers
Blockchain for digital services
(in Decision Analytics, Mobile Technologies and Service Science track)
Minitrack chairs:
Juho Lindman, Matti Rossi, Virpi Kristiina Tuunainen
HICSS-53: January 6-10, 2020| Maui, Hawaii
Deadline for submissions: June 15, 2019
Website: http://hicss.hawaii.edu
Theme
We are moving into an era of utilizing blockchains that create
opportunities as well as challenges for the creation of new services and
whole service ecosystems. New platform technologies, such as blockchain,
offer new opportunities, especially for developing radically new
transactional digital services. According to HBR, “blockchain could
dramatically reduce the cost of transactions” by replacing private trust
services with an open mode. There are examples of blockchain use for
identity management, maintenance of shipping records in cross-border
shipping, and even digital art. In addition to transparency, blockchain
also offers near instant settlement and finalization, which is important
in, for example, stock trading, title transfers and so on. Blockchain
technologies in wider context (i.e. beyond Bitcoin and other
cryptocurrencies) are expected to develop into the new “Internet
transaction platform”.
We are also interested on research related to the emergence of new
peerless platforms and distributed autonomous organizations (DAOs),
their use and effect on business ecosystems as well research that
follows up whether and how anticipated commercial success materializes
and is measured. Answering these questions is pivotal from the
perspectives of business research and policy making. These developments
have clear links particularly to research on transactional services, but
we invite submissions that focus on all kinds of novel services and
platforms building on blockchain and their use and users.
As HICSS continues to address leading-edge developments, we especially
encourage the submission of papers describing innovative services and
approaches to utilizing blockchain. We welcome service science papers
that discuss blockchain applications, as well as studies employing
design research, qualitative or quantitative research methods.
Topics
Relevant topics for this minitrack include, but are not limited to:
* Blockchain and other open platform technologies, such as Ethereum
* Non-public or semi-public blockchain variants (private and consortium
chains)
* Emerging blockchain ecosystem analyses
* Usage and implementations of tokens
* Identity management systems utilizing blockchain
* Individual and/or organizational level barriers to use of different
blockchain applications and services
* Development of users’ trust in different blockchain applications and
services
* Novel approaches to development of blockchain applications and services
* New application areas of blockchain
* Public sector blockchain uses and challenges
* DAOs (Decentralized autonomous organizations)
* Other emergent payment and transaction platforms
* “Outside the box” blockchain implementations (for example in corporate
governance, scientific publishing)
* Challenges for viability of blockchain in the real world
* Good, bad and ugly of the current use cases and industry experiences
Mini-Track Chairs
Juho Lindman (Primary Contact)
University of Gothenburg
juho lindman at ait.gu.se
Matti Rossi
Aalto University School of Business
matti.rossi at aalto.fi
Virpi Kristiina Tuunainen
Aalto University School of Business
virpi.tuunainen at aalto.fi
Matti Rossi
Professor of Information Systems Science
Aalto University School of Business
Department of Information and Service Management
P.O. Box 21220, FI-00076 AALTO, Finland
Visiting address Ekonominaukio 1 Room V209, Espoo
https://goo.gl/maps/cniDWnZrAiy
email: matti.rossi(a)aalto.fi<mailto:matti.rossi@aalto.fi>
Mobile: +358-50-3835503, Skype: motrossi
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