-------- Original-Nachricht -------- Betreff: [AISWorld] Journal of Organizational and End User Computing, 22, 1, 2009 Abstracts Datum: Mon, 22 Mar 2010 13:10:55 -0600 Von: Mahmood, M. Adam mmahmood@utep.edu An: aisworld@lists.aisnet.org
The contents of the latest Special Issue of: Journal of Organizational and End User Computing (JOEUC) Official Publication of the Information Resources Management Association Volume 22, Issue 1, January-March 2010 Published: Quarterly in Print and Electronically ISSN: 1546-2234 EISSN: 1546-5012 Published by IGI Publishing, Hershey-New York, USA www.igi-global.com/joeuc
Editor-in-Chief: M. Adam Mahmood, University of Texas - El Paso, USA
EDITORIAL NOTE
An extended version of the abstracts for the latest JOEUC issue is provided below for your information and perusal. If you would like to submit a manuscript to JOEUC for publication consideration, please consult the manuscript submission guidelines provided at http://www.igi-pub.com/. After reviewing the guidelines, please send an electronic version of your manuscript to us.
SPECIAL ISSUE ON MATTERS IN END USER DEVELOPMENT, PART I
Guest Editors Volker Wulf, University of Siegen, Germany Volkmar Pipek, University of Siegen, Germany Mary-Beth Rosson, Penn State University, USA Boris de Ruyter, Phillips Research, The Netherlands
PAPER ONE
End-User Software Engineering and Why it Matters
Margaret Burnett, Oregon State University, USA
End-user programming has become ubiquitous; so much so that there are more end-user programmers today than there are professional programmers. End-user programming empowers-but to do what? Make bad decisions based on bad programs? Enter software engineering's focus on quality. Considering software quality is necessary, because there is ample evidence that the programs end users create are filled with expensive errors. In this paper, we consider what happens when we add considerations of software quality to end-user programming environments, going beyond the "create a program" aspect of end-user programming. We describe a philosophy of software engineering for end users, and then survey several projects in this area. A basic premise is that end-user software engineering can only succeed to the extent that it respects that the user probably has little expertise or even interest in software engineering.
To obtain a copy of the entire article, click on the link below. http://new.igi-global.com/Bookstore/Article.aspx?TitleId=39118
PAPER TWO
Studying the Documentation of an API for Enterprise Service-Oriented Architecture
Brad Myers, Carnegie Mellon University, USA Sae Jeong, Carnegie Mellon University, USA Yingyu Xie, Carnegie Mellon University, USA Jack Beaton, Nokia, Inc., USA Jeff Stylos, Carnegie Mellon University, USA Ralf Ehret, SAP AG, Germany Jan Karstens, SAP AG, Germany Arkin Efeoglu, SAP AG, Germany Daniela Busse, SAP Labs LLC, USA
All software today is written using application programming interfaces (APIs). We performed a user study of the online documentation of a large and complex API for Enterprise Service-Oriented Architecture (eSOA), which identified many issues and recommendations for making API documentation easier to use. eSOA is an appropriate testbed because the target users include high-level business experts who do not have significant programming expertise and thus can be classified as "end-user developers." Our study showed that the participants' background influenced how they navigated the documentation. Lack of familiarity with business terminology was a barrier for developers without business application experience. Both groups avoided areas of the documentation that had an inconsistent visual design. A new design for the documentation that supports flexible navigation strategies seems to be required to support the wide range of users for eSOA. This paper summarizes our study and provides recommendations for future documentation for APIs.
To obtain a copy of the entire article, click on the link below. http://new.igi-global.com/Bookstore/Article.aspx?TitleId=39119
PAPER THREE
End User Development and Meta-Design
Gerhard Fischer, University of Colorado, USA
The first decade of the World Wide Web predominantly enforced a clear separation between designers and consumers. New technological developments, such as the participatory Web 2.0 architectures, have emerged to support social computing. These developments are the foundations for a fundamental shift from consumer cultures (specialized in producing finished goods) to cultures of participation (in which all people can participate actively in personally meaningful activities). End-user development and meta-design provide foundations for this fundamental transformation. They explore and support new approaches for the design, adoption, appropriation, adaptation, evolution, and sharing of artifacts by all participating stakeholders. They take into account that cultures of participation are not dictated by technology alone: they are the result of incremental shifts in human behavior and social organizations. The design, development, and assessment of five particular applications that contributed to the development of our theoretical framework are described and discussed.
To obtain a copy of the entire article, click on the link below. http://new.igi-global.com/Bookstore/Article.aspx?TitleId=39120
Thank you.
M. Adam Mahmood
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