-------- Original-Nachricht --------
The contents of the latest Special Issue of:
Journal of Organizational and End User Computing (JOEUC)
Official Publication of the Information Resources Management Association
Volume 22, Issue 1, January-March 2010
Published: Quarterly in Print and Electronically
ISSN: 1546-2234 EISSN: 1546-5012
Published by IGI Publishing, Hershey-New York, USA
www.igi-global.com/joeuc
Editor-in-Chief: M. Adam Mahmood, University of Texas - El Paso, USA
EDITORIAL NOTE
An extended version of the abstracts for the latest JOEUC issue is
provided below for your information and perusal. If you would like to
submit a manuscript to JOEUC for publication consideration, please
consult the manuscript submission guidelines provided at
http://www.igi-pub.com/. After reviewing the guidelines, please send an
electronic version of your manuscript to us.
SPECIAL ISSUE ON MATTERS IN END USER DEVELOPMENT, PART I
Guest Editors
Volker Wulf, University of Siegen, Germany
Volkmar Pipek, University of Siegen, Germany
Mary-Beth Rosson, Penn State University, USA
Boris de Ruyter, Phillips Research, The Netherlands
PAPER ONE
End-User Software Engineering and Why it Matters
Margaret Burnett, Oregon State University, USA
End-user programming has become ubiquitous; so much so that there are
more end-user programmers today than there are professional programmers.
End-user programming empowers-but to do what? Make bad decisions based
on bad programs? Enter software engineering's focus on quality.
Considering software quality is necessary, because there is ample
evidence that the programs end users create are filled with expensive
errors. In this paper, we consider what happens when we add
considerations of software quality to end-user programming environments,
going beyond the "create a program" aspect of end-user programming. We
describe a philosophy of software engineering for end users, and then
survey several projects in this area. A basic premise is that end-user
software engineering can only succeed to the extent that it respects
that the user probably has little expertise or even interest in software
engineering.
To obtain a copy of the entire article, click on the link below.
http://new.igi-global.com/Bookstore/Article.aspx?TitleId=39118
PAPER TWO
Studying the Documentation of an API for Enterprise Service-Oriented
Architecture
Brad Myers, Carnegie Mellon University, USA
Sae Jeong, Carnegie Mellon University, USA
Yingyu Xie, Carnegie Mellon University, USA
Jack Beaton, Nokia, Inc., USA
Jeff Stylos, Carnegie Mellon University, USA
Ralf Ehret, SAP AG, Germany
Jan Karstens, SAP AG, Germany
Arkin Efeoglu, SAP AG, Germany
Daniela Busse, SAP Labs LLC, USA
All software today is written using application programming interfaces
(APIs). We performed a user study of the online documentation of a large
and complex API for Enterprise Service-Oriented Architecture (eSOA),
which identified many issues and recommendations for making API
documentation easier to use. eSOA is an appropriate testbed because the
target users include high-level business experts who do not have
significant programming expertise and thus can be classified as
"end-user developers." Our study showed that the participants'
background influenced how they navigated the documentation. Lack of
familiarity with business terminology was a barrier for developers
without business application experience. Both groups avoided areas of
the documentation that had an inconsistent visual design. A new design
for the documentation that supports flexible navigation strategies seems
to be required to support the wide range of users for eSOA. This paper
summarizes our study and provides recommendations for future
documentation for APIs.
To obtain a copy of the entire article, click on the link below.
http://new.igi-global.com/Bookstore/Article.aspx?TitleId=39119
PAPER THREE
End User Development and Meta-Design
Gerhard Fischer, University of Colorado, USA
The first decade of the World Wide Web predominantly enforced a clear
separation between designers and consumers. New technological
developments, such as the participatory Web 2.0 architectures, have
emerged to support social computing. These developments are the
foundations for a fundamental shift from consumer cultures (specialized
in producing finished goods) to cultures of participation (in which all
people can participate actively in personally meaningful activities).
End-user development and meta-design provide foundations for this
fundamental transformation. They explore and support new approaches for
the design, adoption, appropriation, adaptation, evolution, and sharing
of artifacts by all participating stakeholders. They take into account
that cultures of participation are not dictated by technology alone:
they are the result of incremental shifts in human behavior and social
organizations. The design, development, and assessment of five
particular applications that contributed to the development of our
theoretical framework are described and discussed.
To obtain a copy of the entire article, click on the link below.
http://new.igi-global.com/Bookstore/Article.aspx?TitleId=39120
Thank you.
M. Adam Mahmood
_______________________________________________
AISWorld mailing list
AISWorld@lists.aisnet.org