-------- Forwarded Message -------- Subject: [WI] Final Call for Position Statements - First Pre-ECIS Workshop on The What and How of User-centered Gamification Designs Date: Thu, 6 Jun 2019 08:43:36 +0000 From: Janson, Andreas, Dr. andreas.janson@uni-kassel.de Reply-To: Janson, Andreas, Dr. andreas.janson@uni-kassel.de To: wi@lists.kit.edu wi@lists.kit.edu
(apologies for cross posting)
Final Call for Participation/Position Statements - ECIS 2019 Workshop - User-centered Gamification Designs
ABOUT THE WORKSHOP
The use of games in IS has increased at an astounding pace and led to inspiring trends, one being gamification which counts among the most prominent developments in the last years. However, there is some need for further research especially about how to make gamification approaches more user-centered. Especially referring to the adaption of gamification to the needs of users, the mechanisms behind gameful design and gamification are still not fully understood. The goal of the workshop is to discuss how gamification concepts can be better adapted to the needs and interests of users. We therefore welcome interested researchers that have experiences in adapting gamification to the needs of users to make gamification concepts more meaningful to them. Based on the experiences of the IS/HCI community, we want to identify the pillars for a user-centered gamification method that considers how users can be systematically involved in the analysis, design and evaluation of gamification concepts.
Topics include but are not limited to:
- Methods to develop user-centered gamification concepts.
- Analysis of user needs and preferences in gamification.
- Motivational affordances and their role and meaning in gamification.
- User adapted gamification concepts and their influences on user behavior.
- Analysis of the meaning of competition and collaboration in gamification.
- Analysis of related concepts such as digital nudging for user-centered gamification.
The workshop features a keynote from Povl Heiberg (Copenhagen Business School) who will give insights about how gamification is handled by practitioners, several paper talks and a collaborative session (see below). So you are still able to participate and join the workshop!
RELEVANT DATES
Submission of Position statements due date June 9. The workshop will be held on June 10 from 9am to 5pm, at Stockholm University’s Kista campus, Room S1.
SUBMISSION INFORMATION
Everyone who likes to participate may fill out a Google Form (and register at ECIS2019.eu) and optionally submit a position statement:
https://forms.gle/gf3YRSwYkc1M84jX8
Position statements are used as input for the collaborative workshop part. The following types of position statements that express the authors interest in user-centred designs in gamification are welcome:
1. Current Empirical Research: What is happening now? 2. Research Questions: What will happen, how can we analyse it and/or what are necessary design efforts?
CONTACT INFORMATION OF ORGANIZERS
- Sofia Schöbel (University of Kassel, Information Systems, Germany, E-Mail: sofia.schoebel@uni-kassel.de mailto:sofia.schoebel@uni-kassel.de)
- Andreas Janson (University of Kassel, Information Systems, Germany, E-Mail: andreas.janson@uni-kassel.de mailto:andreas.janson@uni-kassel.de)
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