-------- Forwarded Message -------- Subject: [AISWorld] Fwd: [meetings] Call for Papers - IDC 2021 Workshop on Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social Agents Date: Tue, 13 Apr 2021 10:02:14 -0400 From: Shruti Chandra shrutichandra2007@gmail.com To: BCS-HCI@jiscmail.ac.uk, chi-announcements@listserv.acm.org, eusset@listserv.zimt.uni-siegen.de, CSCW-ALL@jiscmail.ac.uk, community@mailing.eu-robotics.net, aco-list@iridia.ulb.ac.be, HRI-ANNOUNCEMENT@listserv.acm.org, sigevo-members@acm.org, ai-sges@jiscmail.ac.uk, evolutionary-computing@jiscmail.ac.uk, ornet@jiscmail.ac.uk, PHD-DESIGN@jiscmail.ac.uk, aisworld@lists.aisnet.org CC: John Edison Munoz Cardona john.munoz.hci@uwaterloo.ca, l.wood@herts.ac.uk
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IDC 2021 Workshop on Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social Agents
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KEY DATES
Deadline for paper submission: 15th April
Paper acceptance notification: 26th April
Workshop date (tentative): 26th / 27th June
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LOCATION
[Online] Athens, Worldwide
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WORKSHOP WEBSITE
https://sites.google.com/view/codesiginingwithchildren
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ABSTRACT
Playing games is an inherent part of children’s lives as it impacts several aspects of their physical and mental development. Technological advances have been manifesting new and exciting avenues of interaction when children play games, ranging from board and card games, to videogames that are played on mobile devices, virtual and augmented reality (VR/AR) headsets, robotic systems, and social agents. These games encompass a wide range of applications aiming to provide educational benefits, promote development, enhance well-being, or simply enjoy leisure time. Along with the fun and excitement, these advancements also bring unique challenges in the game design process due to the inclusion of complex technology, the maximization of the players’ engagement and expectations and interests of the children. The player-centric approach of co-designing games with the target audience has a unique position as it involves creating the games for and with the children, allowing them to act as an equal stakeholder rather than simple users or informants. This half-day workshop aims to expose the researchers to collaborative techniques used in game design to create interactive and playful activities for children that involve contemporary technologies such as AR/VR and social agents.
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CALL FOR PARTICIPATION AND TOPICS OF INTEREST
This half-day workshop aims to expose researchers to collaborative techniques used in game design to create interactive and playful activities for children that involve contemporary technologies such as AR/VR and social agents. We plan to expose participants to multiple user modelling (e.g., user personas) and ideation techniques (e.g., body storming) used to engage children as design partners. Our ultimate goal is to illustrate how technology-agnostic the game design process can be when collaborative and participatory design techniques are used.
TOPICS OF INTEREST
- Educational games for children using technology - Playful scenarios using social agents - Studies in human-robot interaction involving games - Games for children who need special support - Studies in human-computer interaction involving games - Game design for children using virtual/physical agents
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PANELISTS
Professor Kerstin Dautenhahn (University of Waterloo)
Professor Eva Cerezo (Universidad de Zaragoza)
Dr. Ben robins (University of Hertfordshire)
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ORGANISING COMMITTEE
Dr. John Edison Munoz Cardona (University of Waterloo)
Dr. Shruti Chandra (University of Waterloo)
Assistant Professor Adriana Rios Rincon (University of Alberta)
Dr. Luke Wood (University of Hertfordshire)
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CONTACT
All questions about submissions should be emailed to Dr. John Edison Munoz Cardona and Dr. Shruti Chandra
john.munoz.hci@uwaterloo.ca; shruti.chandra@uwaterloo.ca _______________________________________________ AISWorld mailing list AISWorld@lists.aisnet.org