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IDC 2021 Workshop on Designing Games for and with Children.
Co-design
Methodologies for playful activities using AR/VR and Social Agents
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KEY DATES
Deadline for paper submission: 15th April
Paper acceptance notification: 26th April
Workshop date (tentative): 26th / 27th June
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LOCATION
[Online] Athens, Worldwide
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WORKSHOP WEBSITE
https://sites.google.com/view/codesiginingwithchildren
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ABSTRACT
Playing games is an inherent part of children’s lives as it
impacts several
aspects of their physical and mental development. Technological
advances
have been manifesting new and exciting avenues of interaction when
children
play games, ranging from board and card games, to videogames that
are
played on mobile devices, virtual and augmented reality (VR/AR)
headsets,
robotic systems, and social agents. These games encompass a wide
range of
applications aiming to provide educational benefits, promote
development,
enhance well-being, or simply enjoy leisure time. Along with the
fun and
excitement, these advancements also bring unique challenges in the
game
design process due to the inclusion of complex technology, the
maximization
of the players’ engagement and expectations and interests of the
children.
The player-centric approach of co-designing games with the target
audience
has a unique position as it involves creating the games for and
with the
children, allowing them to act as an equal stakeholder rather than
simple
users or informants. This half-day workshop aims to expose the
researchers
to collaborative techniques used in game design to create
interactive and
playful activities for children that involve contemporary
technologies such
as AR/VR and social agents.
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CALL FOR PARTICIPATION AND TOPICS OF INTEREST
This half-day workshop aims to expose researchers to collaborative
techniques used in game design to create interactive and playful
activities
for children that involve contemporary technologies such as AR/VR
and
social agents. We plan to expose participants to multiple user
modelling
(e.g., user personas) and ideation techniques (e.g., body
storming) used to
engage children as design partners. Our ultimate goal is to
illustrate how
technology-agnostic the game design process can be when
collaborative and
participatory design techniques are used.
TOPICS OF INTEREST
- Educational games for children using technology
- Playful scenarios using social agents
- Studies in human-robot interaction involving games
- Games for children who need special support
- Studies in human-computer interaction involving games
- Game design for children using virtual/physical agents
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PANELISTS
Professor Kerstin Dautenhahn (University of Waterloo)
Professor Eva Cerezo (Universidad de Zaragoza)
Dr. Ben robins (University of Hertfordshire)
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ORGANISING COMMITTEE
Dr. John Edison Munoz Cardona (University of Waterloo)
Dr. Shruti Chandra (University of Waterloo)
Assistant Professor Adriana Rios Rincon (University of Alberta)
Dr. Luke Wood (University of Hertfordshire)
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CONTACT
All questions about submissions should be emailed to Dr. John
Edison Munoz
Cardona and Dr. Shruti Chandra
john.munoz.hci@uwaterloo.ca;
shruti.chandra@uwaterloo.ca
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