-------- Weitergeleitete Nachricht -------- Betreff: [AISWorld] CFP | GamiFIN 2018 | 2nd Keynote Richard N. Landers | Gamification, VR/AR/MR, eSports etc. Datum: Fri, 19 Jan 2018 11:29:20 +0200 Von: Juho Hamari jujohama@gmail.com An: aisworld@lists.aisnet.org lists.aisnet.org aisworld@lists.aisnet.org
================================================= 2nd Annual International GamiFIN Conference 2018 May 21-23, 2018, Pori, Finland. =================================================
Conference website: http://gamifinconference.com/ Full call for papers: http://gamifinconference.com/cfp2018
=== IMPORTANT DATES - January 31: Submissions deadline - March 15: Notifications of acceptance sent to authors - April 20: Registration deadline for paper authors - April 30: Deadline for camera ready - May 21-23, 2018: Conference
=== NEWS GamiFIN2018 is delighted to announce the second keynote speaker of the event, Associate Professor Richard N. Landers!
Richard N. Landers is an Associate Professor of Industrial/Organizational Psychology at Old Dominion University in Norfolk, VA, USA. His research program has focused on understanding how new internet-enabled technologies can be best used 1) to improve the quality and difficulty of accurately measuring human characteristics, 2) to improve learning conducted via the internet via interactive experiences, and 3) to improve or create new internet-enabled social scientific research methodologies. This has resulted in a substantial research steam in the area of gamification, where his focus has been on developing a gamification science with rigorous, valid theoretical models and clear, practical implications in the areas of assessment and learning.
=== THEMES Gamification is a multi-faceted development that affects multiple domains of human life. Therefore, we welcome submissions related to this ludic transformation of our reality under several domains and related (but not limited) to e.g. the following keywords:
Gamification and - Users: e.g. Engagement, experience, user types - Education: e.g. Serious games, game-based learning, games & math - Media: e.g. eSports, streaming - Commerce: e.g. Business models, free-to-play, gambling, gamification as marketing - Work: e.g. Organizational gamification, gameful work, gamification in leadership - Technology: e.g. Virtual Reality, augmented reality, Internet of Things - Toys & play: e.g. Toy play, toy design/creation, toys in education, Internet of Toys - Health: e.g. Quantified self, games for health, health benefits - Culture: e.g. Ludification, history of games and gamification - Theories/concepts/methods: Contributions to science around gamification
The 2nd International GamiFIN conference brings together people not only from different fields of academia but also from different sectors such as companies and other institutions. GamiFIN is a great opportunity to present your novel and ground-breaking research results, to benefit from the interaction with industry and practitioners, and to get new ideas on how gamification and gameful approaches can be utilized in research as well as on an industrial level.
=== SUBMISSION INSTRUCTIONS Papers should contain 5-6 pages, including the list of references. All submissions will be peer-reviewed double blinded, therefore submissions should not contain any information that could give an indication of the authorship. The contribution has to be original, novel, well written and scientifically ensure the validity of the presented results.
In the online submission system you will be asked to list the most relevant themes of your paper as keywords. Papers should be submitted in PDF format, but no special formatting templates apply in this stage. In general, papers should be formatted to follow the basic guidelines: Times New Roman, 12pt, line spacing 1 and margins top & bottom: 2, left & right: 2.5. References, tables and figures are acceptable in the papers. Camera-ready papers will be collected with appropriate template, which will provided to the authors after acceptance.
Please submit your paper through: https://easychair.org/conferences/?conf=gamifin2018
The submission system is now open and the deadline for submissions is January 31st, 2018.
=== PROCEEDINGS, PUBLICATIONS & PRESENTATIONS All the papers accepted to the conference will be sent for consideration in CEUR Workshop Proceedings, and after acceptance, the proceedings will be published as a GamiFIN Conference volume. CEUR-WS.org is an open-access, recognized ISSN publication series, ISSN 1613-0073. (In the Finnish classification of publication forums, CEUR-WS-proceedings are classified as JUFO 1). http://ceur-ws.org/
The aspiring authors of selected best papers will be invited to submit their extended work as a journal article for consideration on a fast track in journal special issue in Electronic Commerce Research and Applications (ECRA). IF 1.954. https://www.journals.elsevier.com/electronic-commerce-research-and-applicati...
=== VENUE GamiFIN is organised by the University Consortium of Pori (UCPori). University Consortium of Pori is a centre of 2 500 students, 170 experts and four universities operating networked in a multi-science environment. UCPori carries out research and education in art, economics, culture, industrial management, technology, and social sciences, and provides a unique multidisciplinary environment for the research.
=== CONTACT Email: info@gamifinconference.com Website: http://gamifinconference.com/
=== SUPPORTED AND HOSTED BY University Consortium of Pori (UCPori), Tampere University of Technology (TUT) and University of Turku (UTU)
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