-------- Weitergeleitete Nachricht --------
Betreff: [AISWorld] CFP | GamiFIN 2018 | 2nd Keynote Richard N. Landers | Gamification, VR/AR/MR, eSports etc.
Datum: Fri, 19 Jan 2018 11:29:20 +0200
Von: Juho Hamari <jujohama@gmail.com>
An: aisworld@lists.aisnet.org lists.aisnet.org <aisworld@lists.aisnet.org>


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2nd Annual International GamiFIN Conference 2018
May 21-23, 2018, Pori, Finland.
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Conference website: http://gamifinconference.com/
Full call for papers: http://gamifinconference.com/cfp2018

=== IMPORTANT DATES
- January 31: Submissions deadline
- March 15: Notifications of acceptance sent to authors
- April 20: Registration deadline for paper authors
- April 30: Deadline for camera ready
- May 21-23, 2018: Conference

=== NEWS
GamiFIN2018 is delighted to announce the second keynote speaker of the 
event, Associate Professor Richard N. Landers!

Richard N. Landers is an Associate Professor of 
Industrial/Organizational Psychology at Old Dominion University in 
Norfolk, VA, USA.  His research program has focused on understanding how 
new internet-enabled technologies can be best used 1) to improve the 
quality and difficulty of accurately measuring human characteristics, 2) 
to improve learning conducted via the internet via interactive 
experiences, and 3) to improve or create new internet-enabled social 
scientific research methodologies. This has resulted in a substantial 
research steam in the area of gamification, where his focus has been on 
developing a gamification science with rigorous, valid theoretical 
models and clear, practical implications in the areas of assessment and 
learning.

=== THEMES
Gamification is a multi-faceted development that affects multiple 
domains of human life. Therefore, we welcome submissions related to this 
ludic transformation of our reality under several domains and related 
(but not limited) to e.g. the following keywords:

Gamification and
- Users: e.g. Engagement, experience, user types
- Education: e.g. Serious games, game-based learning, games & math
- Media: e.g. eSports, streaming
- Commerce: e.g. Business models, free-to-play, gambling, gamification 
as marketing
- Work: e.g. Organizational gamification, gameful work, gamification in 
leadership
- Technology: e.g. Virtual Reality, augmented reality, Internet of Things
- Toys & play: e.g. Toy play, toy design/creation, toys in education, 
Internet of Toys
- Health: e.g. Quantified self, games for health, health benefits
- Culture: e.g. Ludification, history of games and gamification
- Theories/concepts/methods: Contributions to science around gamification

The 2nd International GamiFIN conference brings together people not only 
from different fields of academia but also from different sectors such 
as companies and other institutions. GamiFIN is a great opportunity to 
present your novel and ground-breaking research results, to benefit from 
the interaction with industry and practitioners, and to get new ideas on 
how gamification and gameful approaches can be utilized in research as 
well as on an industrial level.

=== SUBMISSION INSTRUCTIONS
Papers should contain 5-6 pages, including the list of references. All 
submissions will be peer-reviewed double blinded, therefore submissions 
should not contain any information that could give an indication of the 
authorship. The contribution has to be original, novel, well written and 
scientifically ensure the validity of the presented results.

In the online submission system you will be asked to list the most 
relevant themes of your paper as keywords. Papers should be submitted in 
PDF format, but no special formatting templates apply in this stage. In 
general, papers should be formatted to follow the basic guidelines:
Times New Roman, 12pt, line spacing 1 and margins top & bottom: 2, left 
& right: 2.5. References, tables and figures are acceptable in the 
papers. Camera-ready papers will be collected with appropriate template, 
which will provided to the authors after acceptance.

Please submit your paper through:
https://easychair.org/conferences/?conf=gamifin2018

The submission system is now open and the deadline for submissions is 
January 31st, 2018.

=== PROCEEDINGS, PUBLICATIONS & PRESENTATIONS All the papers accepted to 
the conference will be sent for consideration in CEUR Workshop 
Proceedings, and after acceptance, the proceedings will be published as 
a GamiFIN Conference volume. CEUR-WS.org is an open-access, recognized 
ISSN publication series, ISSN 1613-0073. (In the Finnish classification 
of publication forums, CEUR-WS-proceedings are classified as JUFO 1). 
http://ceur-ws.org/

The aspiring authors of selected best papers will be invited to submit 
their extended work as a journal article for consideration on a fast 
track in journal special issue in Electronic Commerce Research and 
Applications (ECRA). IF 1.954.
https://www.journals.elsevier.com/electronic-commerce-research-and-applications

=== VENUE
GamiFIN is organised by the University Consortium of Pori (UCPori).
University Consortium of Pori is a centre of 2 500 students, 170 experts 
and four universities operating networked in a multi-science 
environment. UCPori carries out research and education in art, 
economics, culture, industrial management, technology, and social 
sciences, and provides a unique multidisciplinary environment for the 
research.

=== CONTACT
Email: info@gamifinconference.com
Website: http://gamifinconference.com/

=== SUPPORTED AND HOSTED BY
University Consortium of Pori (UCPori), Tampere University of Technology
(TUT) and University of Turku (UTU)

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