-------- Weitergeleitete Nachricht -------- Betreff: [AISWorld] CfP HICSS: CREATIVITY IN TEAMS AND ORGANIZATIONS for the Hawai'i International Conference on Systems Sciences Datum: Wed, 27 Apr 2016 14:06:57 +0000 Von: de Vreede, Gert-Jan gdevreede@usf.edu An: aisworld@lists.aisnet.org aisworld@lists.aisnet.org
HICSS-50 Call for papers for the minitrack on: 'CREATIVITY IN TEAMS AND ORGANIZATIONS' Part of the Collaboration Systems and Technology Track of the Fiftieth Annual Hawai'i International Conference on Systems Sciences (HICSS) Big Island - January 4-7, 2017 http://www.hicss.org/
Papers are invited for the minitrack on "CREATIVITY IN TEAMS AND ORGANIZATIONS" as part of the Collaboration Systems and Technology Track at the Hawaii International Conference on System Sciences (HICSS).
Innovation is a critical force in organizational performance and survival. Changes in technology, globalization, and increased competition have all created an environment in which creativity and innovation are needed in order to cope with situational and economic pressures and frequent changes. Designers and Developers of organizational systems must therefore innovate almost continuously to keep the organization aligned with such changes. Creativity is a critical pre-condition for innovation. Generating novel and creative ideas are the key to innovation and growth in every organization today. Providing employees, customers and partners with tools to think creatively has been proven to increase innovation in organizations. Research shows that organizations which have established skill-bases and tools for creativity outperform the competition in terms of revenue, rolling out new products, innovation and growth. Though organizations deploy groups for most creative processes, there has been little research in the area of group creativity. Most creative research is focused on individual factors affecting creativity. Many challenges that arise from pursuing creativity in teams remain unexplored.
This minitrack provides one of the key international platforms on which the following issues can be discussed: 1. Methods & techniques to improve creativity in co-located and distributed groups 2. Design and evaluation of platforms, systems, and technologies for enhancing creativity 3. Challenges and opportunities for creativity in teams 4. Theoretical foundations for creativity at individual, group and organizational levels 5. Practical approaches to foster creativity at individual, group and organizational levels 6. The creation and implementation of innovations in teams and organizations 7. Factors affecting creativity in teams and organizations 8. Building team-based organizations 9. Multi-level issues of creativity in teams and organizations 10. Research linking individual creativity to group level creativity and organizational level innovation 11. Multi-disciplinary approaches to creativity 12. Creative collaboration between business partners and customers (e.g. co-creation of products and services)
Thus, papers are welcome that contain original ideas on how to improve creativity and innovation through all phases of problem-solving: Understanding a problem, devising potential solutions, evaluating alternatives, making choices, making plans, taking action, and after-action review. We seek papers that suggest methodical, technical, theoretical, or practical improvements for realizing creative ideas in the workforce as innovations, for an organization cannot benefit from its creativity until its ideas are implemented.
There are no preferred methodological stances for this minitrack: this minitrack is open to both qualitative and quantitative research, to research from a positivist, interpretivist, or critical perspective, to studies from the lab, from the field, design-oriented or developmental in nature.
Themes and topics of relevance to this minitrack include, but are not limited to (related topics not listed are especially welcome):
Creativity techniques and approaches * Creativity methods & techniques to improve creativity in co-located and distributed groups * Measuring the effectiveness of creativity techniques and approaches * Creativity in patterns of collaboration (divergence, convergence, organization, evaluation, and consensus building) * Reusability, trainability, predictability, and transferability of creativity techniques and approaches * Capturing best practices on creativity * Analyzing the nature of the evolving artifacts
Tools, technologies, and contexts to support creativity * Theories, guidelines, and strategies for designing creative technologies and systems * Proof of concepts examples of breakthrough technologies and systems supporting creativity * Use of visualization tools for enhancing creativity * Role of HCI in creativity processes * Physical and electronic environments to support creativity * Idea management tools * Technologies that support creativity in specific critical collaboration processes, e.g. * Crowdsourcing * Focus groups * Delphi processes * Collaborative planning * Strategy building * Collaborative writing * Communities and Web 2.0 * Mobile Creativity
Creativity in teams and organizations * Analyzing the nature of creative teams and its evolving processes * Training work group members and work group leaders to think and act creatively * Innovation management in collaborative contexts * Success factors for diffusing creativity techniques, approaches, and technologies in organizations * Factors affecting creativity in teams, organizations, and value networks * Building team-based organizations * Challenges and opportunities for creativity in teams * Practical approaches to foster creativity at individual, group and organizational levels * Theories on collaborative and organizational creativity * Studies on the efficacy of interventions intended to introduce creativity approaches and technologies in an organization * Personal and group traits affecting creativity * Enhancing creativity by appropriate knowledge management * Creativity in communities and user-generated content * Creativity in the 'enterprise 2.0' * Creativity in ad-hoc-groups * Creativity in distributed work groups and processes
Theoretical issues in creativity and innovation * Theories of creative problem solving * Theories of creative decision making * Creativity in different socio-cultural environments * Effects of organizational culture on creativity * Frameworks for evaluating creativity in the field and in the lab * Theoretical approaches to understand the effect of individuals, teams, organizations, and the broader environment on creativity * Instruments and measurements for creativity and innovation * Group tasks to study creativity * Theoretical relationships between creativity and organizational productivity
MINITRACK COORDINATORS: Gert-Jan de Vreede (primary contact) Information Systems & Decision Sciences Department University of South Florida gdevreede@usf.edu
Triparna de Vreede Information Systems & Decision Sciences Department University of South Florida tdevreede@usf.edu
Instructions for submitting papers can be found at http://www.hicss.org/
DEADLINES: * May 15: OPTIONAL: Abstracts submitted to Minitrack Chairs for guidance, indication of appropriate content and to receive instructions on submitting full paper. * June 15: Full papers uploaded to the appropriate minitrack. * August 15: Notification of accepted papers mailed to authors. * September 15: Accepted manuscripts, camera-ready, uploaded; author(s) must register by this time.
=================================================== Gert-Jan de Vreede, PhD Professor Information Systems & Decision Sciences Department University of South Florida University Lecturer in Management, Communication & IT at Management Center Innsbruck - Austria email: gdevreede@usf.edu phone: (813) 974 3392 ===================================================
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