-------- Weitergeleitete Nachricht --------
HICSS-50 Call for papers for the minitrack on:
'CREATIVITY IN TEAMS AND ORGANIZATIONS'
Part of the Collaboration Systems and Technology Track of the
Fiftieth Annual Hawai'i International Conference on Systems Sciences
(HICSS)
Big Island - January 4-7, 2017
http://www.hicss.org/
Papers are invited for the minitrack on "CREATIVITY IN TEAMS AND
ORGANIZATIONS" as part of the Collaboration Systems and Technology Track
at the Hawaii International Conference on System Sciences (HICSS).
Innovation is a critical force in organizational performance and survival.
Changes in technology, globalization, and increased competition have all
created an environment in which creativity and innovation are needed in
order to cope with situational and economic pressures and frequent
changes. Designers and Developers of organizational systems must therefore
innovate almost continuously to keep the organization aligned with such
changes. Creativity is a critical pre-condition for innovation. Generating
novel and creative ideas are the key to innovation and growth in every
organization today. Providing employees, customers and partners with tools
to think creatively has been proven to increase innovation in
organizations. Research shows that organizations which have established
skill-bases and tools for creativity outperform the competition in terms
of revenue, rolling out new products, innovation and growth. Though
organizations deploy groups for most creative processes, there has been
little research in the area of group creativity. Most creative research is
focused on individual factors affecting creativity. Many challenges that
arise from pursuing creativity in teams remain unexplored.
This minitrack provides one of the key international platforms on which
the following issues can be discussed:
1. Methods & techniques to improve creativity in co-located and
distributed groups
2. Design and evaluation of platforms, systems, and technologies for
enhancing creativity
3. Challenges and opportunities for creativity in teams
4. Theoretical foundations for creativity at individual, group and
organizational levels
5. Practical approaches to foster creativity at individual, group and
organizational levels
6. The creation and implementation of innovations in teams and
organizations
7. Factors affecting creativity in teams and organizations
8. Building team-based organizations
9. Multi-level issues of creativity in teams and organizations
10. Research linking individual creativity to group level creativity and
organizational level innovation
11. Multi-disciplinary approaches to creativity
12. Creative collaboration between business partners and customers (e.g.
co-creation of products and services)
Thus, papers are welcome that contain original ideas on how to improve
creativity and innovation through all phases of problem-solving:
Understanding a problem, devising potential solutions, evaluating
alternatives, making choices, making plans, taking action, and
after-action review. We seek papers that suggest methodical, technical,
theoretical, or practical improvements for realizing creative ideas in the
workforce as innovations, for an organization cannot benefit from its
creativity until its ideas are implemented.
There are no preferred methodological stances for this minitrack: this
minitrack is open to both qualitative and quantitative research, to
research from a positivist, interpretivist, or critical perspective, to
studies from the lab, from the field, design-oriented or developmental in
nature.
Themes and topics of relevance to this minitrack include, but are not
limited to (related topics not listed are especially welcome):
Creativity techniques and approaches
* Creativity methods & techniques to improve creativity in co-located and
distributed groups
* Measuring the effectiveness of creativity techniques and approaches
* Creativity in patterns of collaboration (divergence, convergence,
organization, evaluation, and consensus building)
* Reusability, trainability, predictability, and transferability of
creativity techniques and approaches
* Capturing best practices on creativity
* Analyzing the nature of the evolving artifacts
Tools, technologies, and contexts to support creativity
* Theories, guidelines, and strategies for designing creative technologies
and systems
* Proof of concepts ¡© examples of breakthrough technologies and systems
supporting creativity
* Use of visualization tools for enhancing creativity
* Role of HCI in creativity processes
* Physical and electronic environments to support creativity
* Idea management tools
* Technologies that support creativity in specific critical collaboration
processes, e.g.
* Crowdsourcing
* Focus groups
* Delphi processes
* Collaborative planning
* Strategy building
* Collaborative writing
* Communities and Web 2.0
* Mobile Creativity
Creativity in teams and organizations
* Analyzing the nature of creative teams and its evolving processes
* Training work group members and work group leaders to think and act
creatively
* Innovation management in collaborative contexts
* Success factors for diffusing creativity techniques, approaches, and
technologies in organizations
* Factors affecting creativity in teams, organizations, and value networks
* Building team-based organizations
* Challenges and opportunities for creativity in teams
* Practical approaches to foster creativity at individual, group and
organizational levels
* Theories on collaborative and organizational creativity
* Studies on the efficacy of interventions intended to introduce
creativity approaches and technologies in an organization
* Personal and group traits affecting creativity
* Enhancing creativity by appropriate knowledge management
* Creativity in communities and user-generated content
* Creativity in the 'enterprise 2.0'
* Creativity in ad-hoc-groups
* Creativity in distributed work groups and processes
Theoretical issues in creativity and innovation
* Theories of creative problem solving
* Theories of creative decision making
* Creativity in different socio-cultural environments
* Effects of organizational culture on creativity
* Frameworks for evaluating creativity in the field and in the lab
* Theoretical approaches to understand the effect of individuals, teams,
organizations, and the broader environment on creativity
* Instruments and measurements for creativity and innovation
* Group tasks to study creativity
* Theoretical relationships between creativity and organizational
productivity
MINITRACK COORDINATORS:
Gert-Jan de Vreede (primary contact)
Information Systems & Decision Sciences Department
University of South Florida
gdevreede@usf.edu
Triparna de Vreede
Information Systems & Decision Sciences Department
University of South Florida
tdevreede@usf.edu
Instructions for submitting papers can be found at http://www.hicss.org/
DEADLINES:
* May 15: OPTIONAL: Abstracts submitted to Minitrack Chairs for guidance,
indication of appropriate content and to receive instructions on
submitting full paper.
* June 15: Full papers uploaded to the appropriate minitrack.
* August 15: Notification of accepted papers mailed to authors.
* September 15: Accepted manuscripts, camera-ready, uploaded; author(s)
must register by this time.
===================================================
Gert-Jan de Vreede, PhD
Professor
Information Systems & Decision Sciences Department
University of South Florida
University Lecturer in Management, Communication & IT
at Management Center Innsbruck - Austria
email: gdevreede@usf.edu
phone: (813) 974 3392
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