-------- Forwarded Message --------
Subject: Re: [AISWorld] Announcing the publication of volume 13 issue 2
of AIS Transactions on Human-Computer Interaction (THCI)
Date: Thu, 1 Jul 2021 04:52:14 +0000
From: Nah, Fiona <nahf(a)mst.edu>
To: aisworld(a)lists.aisnet.org <aisworld(a)lists.aisnet.org>
Announcing the Publication of
Volume 13 Issue 2 of AIS Transactions on Human-Computer Interaction (THCI)
(http://https://aisel.aisnet.org/thci/)
THCI is ranked "A" in the 2019 Australian Business Deans Council (ABDC)
Journal Quality List - https://abdc.edu.au/research/abdc-journal-list/
with an acceptance rate of 7.61% (excluding special issues) in Year 2020.
The June 2021 issue of THCI comprises one editorial, three regular
research papers, and one research commentary that is fast-tracked from a
panel on Intelligence Augmentation at the 2020 International Conference
of Information Systems.
The editorial entitled "Virtual Reality for Hazard Mitigation and
Community Resilience: An Interdisciplinary Collaboration with Community
Engagement to Enhance Risk Awareness" by Nancy Stone, Guirong Yan, Fiona
Nah, Chaman Sabharwal, Kelsey Angle, Fred Hatch III, Steve Runnels,
Vankita Brown, Gregory Schoor, and Christopher Engelbrecht showcases an
interdisciplinary collaboration among researchers in Information
Systems, Computer Science, Psychology, and Civil Engineering as well as
involvement of the National Weather Service and Missouri Department of
Transportation in developing virtual reality animations to enhance risk
awareness of natural disasters and community engagement in taking
protective actions.
The first research paper entitled "Does Supplementing IS Analysts' User
Observations with Hands-on Training Help Them Better Understand Users'
Work" by Shadi Shuraida and Henri Barki drew on Social Cognitive Theory
and empirically assessed the efficacy of adding hands-on activities to
observations in acquiring domain knowledge of users. The second research
paper on "Co-design in mHealth Systems Development: Insights from a
Systematic Literature Review" by Tyler Noorbergen, Marc Adam, Mark
Roxburgh, and Timm Teubner provided an overview of methods used in
co-design phases of mobile health systems. The third research paper
entitled "Efficiency and Exposure: Reconciling the Effects of Website
Browsing Behaviors for Non-transactional Outcomes" by Brian Dunn,
Narayan Ramasubbu, Matthew Jensen, Dennis Galletta, and Paul Lowry
tested two opposing theories by evaluating the effect of
goal-directedness of tasks on the relationships between webpages viewed
and brand attitude as well as between
time spent and product knowledge retention.
Last but not least, the research commentary on "Intelligence
Augmentation: Towards Building Human-Machine Symbiotic Relationship" by
Lina Zhou, Souren Paul, Haluk Demirkan, Lingyao (Ivy) Yuan, Jim Spohrer,
Michelle Zhou, and Julie Basu provided key research issues, challenges,
and opportunities in using machine intelligence to augment human
intelligence.
You can download the papers from this issue at
https://aisel.aisnet.org/thci/vol13/iss2/ or the direct links provided
below. You can also download papers in THCI by visiting the AIS
E-Library (http://aisel.aisnet.org/) or the journal website at
http://aisel.aisnet.org/thci/.
============
In this issue (Volume 13, Issue 2)
============
Paper 1 (Editorial):
Stone, N. J., Yan, G., Nah, F. F.-H., Sabharwal, C., Angle, K., Hatch,
F. E., Runnels, S., Brown, V., Schoor, G., & Engelbrecht, C. (2021).
Virtual reality for hazard mitigation and community resilience: An
interdisciplinary collaboration with community engagement to enhance
risk awareness. AIS Transactions on Human-Computer Interaction, 13(2),
pp. 130-144. DOI: 10.17705/1thci.00145
Available at: https://aisel.aisnet.org/thci/vol13/iss2/1/
Abstract:
To achieve community resilience and mitigate the consequences of natural
hazards, community officials must balance competing priorities for local
resources and funding. Besides the challenge of dealing with multiple
competing priorities, community officials face another challenge: low
risk awareness of natural hazards by the public and other stakeholders.
Considering that virtual reality (VR) has been used to enhance learning
and to change attitudes and behaviors, animating natural hazards in VR
has the potential to enhance stakeholders' (e.g., the public,
local/state/federal governments, insurance agencies, and property
owners) risk awareness. Informed stakeholders make better decisions
related to protective action. Therefore, we propose using VR to create a
sense of presence and immersion that can provide stakeholders with
hazard exposure, demonstrate a hazard's personalized consequences, and
simulate the consequences of protective action, which, in turn, can
influence attitudes an
d behavioral intentions of the general public to take protective action.
Researchers could also apply VR to other hazardous or life-threatening
situations and use interdisciplinary research to identify best methods
to develop realistic and credible VR that all citizens can access to
help mitigate hazards and enhance community resilience.
Paper 2:
Shuraida, S. & Barki, H. (2021). Does supplementing IS analysts' user
observations with hands-on training help them better understand users'
work? AIS Transactions on Human-Computer Interaction, 13(2), pp.
145-174. DOI: 10.17705/1thci.00146
Available at: https://aisel.aisnet.org/thci/vol13/iss2/2/
Abstract:
IS analysts need to acquire knowledge about users' work processes to
design high-quality systems. While researchers have proposed hands-on
activities in cognitive learning theories to improve knowledge
acquisition, current approaches rely on analysts verbally communicating
with users or observing them perform their tasks in order to learn these
work processes. We draw on social cognitive theory (SCT) to hypothesize
and examine how effectively two learning approaches (an observation-only
approach and an observation plus hands-on approach) help analysts better
understand users' computer-mediated work processes. Accordingly, we
conducted an experimental study to compare these two learning
approaches. We found that, while participants who had low prior domain
knowledge about users' work processes ended up understanding them better
in the observation plus hands-on treatment than in the observation-only
treatment, the difference between the two approaches was not significant
for participan
ts who had high prior domain knowledge.
Paper 3:
Noorbergen, T. J., Adam, M. T. P., Roxburgh, M., & Teubner, T. (2021).
Co-design in mHealth systems development: Insights from a systematic
literature review. AIS Transactions on Human-Computer Interaction,
13(2), pp. 175-205. DOI: 10.17705/1thci.00147
Available at: https://aisel.aisnet.org/thci/vol13/iss2/3/
Abstract:
Mobile health (mHealth) systems hold great potential for supporting
users in self-managing disease and engaging in a healthier life.
However, given the mobile context and the multiple factors that affect a
person's health, designing mHealth systems involves much complexity and
a range of pitfalls. To overcome these pitfalls, scholars have called on
system designers to employ a co-design approach; that is, to involve
stakeholders in all phases of the design process. However, the
literature on how, when, and why designers use co-design in mHealth
remains scant. To address this gap, we systematically reviewed 61
studies that co-designed mHealth systems. Our results show that
co-designing mHealth systems constitutes a fragmented and rapidly
evolving research field with only limited overlaps and a strong focus on
the early design phases (i.e., pre-design, generative). Thereby, the
co-designed artifacts cover various application contexts in disease
management (e.g., heart disease, diabetes
) and health promotion (e.g., physical activity, nutrition) and a
diverse group of involved users, healthcare professionals, and system
designers. Finally, guided by Sanders and Stappers' (2014) co-design
framework, we provide a concise overview of the most widely used methods
in the different co-design phases.
Paper 4:
Dunn, B. K., Ramasubbu, R., Jensen, M. L., Galletta, D. F., Lowry, P. B.
(2021). Efficiency and exposure: Reconciling the effects of website
browsing behaviors for non-transactional outcomes. AIS Transactions on
Human-Computer Interaction, 13(2), pp. 206-242. DOI: 10.17705/1thci.00148
Available at: https://aisel.aisnet.org/thci/vol13/iss2/4/
Abstract:
Organizations invest heavily in developing and maintaining websites to
meet various transactional (e.g., online purchases) and
non-transactional (e.g., influencing brand attitude and disseminating
product information organizational goals. In considering
non-transactional outcomes-specifically brand attitude formation and
information dissemination-one finds that two literature streams emerge,
although they present different recommendations. First, cognitive
attitude formation research recommends designing interfaces to promote
an efficient experience that takes less time and requires less movement
among webpages. On the other hand, the mere exposure literature
recommends that longer durations and more exposure to related ideas
should improve non-transactional outcomes. To understand the
relationship between these two perspectives, we tested related
hypotheses in a within-subjects observational experiment with a
follow-up survey 10 days later. Building on theory regarding task characte
ristics, we also included goal-directedness as a hypothesized moderating
variable. We found that more time spent on a website was associated with
greater brand attitude improvement and product knowledge retention, but
that more webpage views was associated with reduced product knowledge.
In addition, the task type influenced the relationships between webpages
viewed and brand attitude and between time spent and product knowledge
retention.
Paper 5 (Commentary):
Zhou, L., Paul, S., Demirkan, H., Yuan, L., Spohrer, J., Zhou, M., &
Basu, J. (2021). Intelligence augmentation: Towards building
human-machine symbiotic relationship. AIS Transactions on Human-Computer
Interaction, 13(2), pp. 243-264. DOI: 10.17705/1thci.00149
Available at: https://aisel.aisnet.org/thci/vol13/iss2/5/
Abstract:
Artificial intelligence, which people originally modeled after human
intelligence, has made significant advances in recent years. These
advances have caused many to fear that machines will surpass human
intelligence and dominate humans. Intelligence augmentation (IA) has the
potential to turn the tension between the two intelligence types into a
symbiotic one. Although IA has not gained momentum until recent years,
the idea that machines can amplify human abilities has existed for many
decades. Expanded from a panel discussion on Intelligence Augmentation
at the 2020 International Conference of Information Systems (ICIS), we
define IA in light of its history and evolution and classify IA based on
its capabilities, roles, and responsibilities. Based on reviewing the IA
literature in terms of research themes, enabling technology, and
applications, we identify key research issues, challenges, and future
opportunities.
===========================
Call for Papers
===========================
THCI is one of the journals in the AIS (Association for Information
Systems) e-library at http://aisel.aisnet.org/thci. THCI is a
high-quality peer-reviewed international scholarly journal on
Human-Computer Interaction. As an AIS journal, THCI is oriented to the
Information Systems community, emphasizing HCI/UX applications in
business, managerial, organizational, and cultural contexts. However, it
is open to all related communities that share intellectual interests in
HCI phenomena and issues. The editorial objective is to enhance and
communicate knowledge about the interplay among humans, information,
technologies, and tasks in order to guide the development and use of
human-centered Information and Communication Technologies (ICT) and
services for individuals, groups, organizations, and communities.
To increase awareness and readership, THCI is still freely available to
the public, which is beneficial to the authors and the community. You
can find information related to all aspects of THCI at its website
(http://aisel.aisnet.org/thci), including how to submit manuscripts for
publication consideration. We would like to thank the AIS Council
(http://www.aisnet.org/) for its continued support of the journal. And,
as always, we are happy to announce that we have published the journal
on time for every issue, and are building a strong case for a solid
impact factor when released by SSCI and Scopus in the near future. The
quality of THCI is affirmed by its inclusion as an "A" journal in the
Australian Business Deans Council (ABDC) journal quality list.
Topics of interest to THCI include but are not limited to the following:
* Behavioral, cognitive, motivational and affective aspects of human and
technology interaction
* User task analysis and modeling; fit between representations and task
types
* Digital documents/genres; human information seeking and web navigation
behaviors; human information interaction; information visualization
* Social media; social computing; virtual communities
* Behavioral information security and information assurance; privacy and
trust in human technology interaction
* User interface design and evaluation for various applications in
business, managerial, organizational, educational, social, cultural,
non-work, and other domains
* Integrated and/or innovative approaches, guidelines, and standards or
metrics for human centered analysis, design, construction, evaluation,
and use of interactive devices and information systems
* Information systems usability engineering; universal usability
* Impact of interfaces/information technology on people's attitude,
behavior, performance, perception, and productivity
* Implications and consequences of technological change on individuals,
groups, society, and socio-technical units
* Software learning and training issues such as perceptual, cognitive,
and motivational aspects of learning
* Gender and information technology
* The elderly, the young, and special needs populations for new
applications, modalities, and multimedia interaction
* Issues in HCI education
The language for the journal is English. The audience includes
international scholars and practitioners who conduct research on issues
related to the objectives of the journal. The publication frequency is
quarterly: 4 issues per year to be published in March, June, September,
and December. The AIS Special Interest Group on Human-Computer
Interaction (SIGHCI, http://sighci.org/) is the official sponsor of THCI.
====================================================================
Please visit the links above or the links from our AIS THCI home page
(http://aisel.aisnet.org/thci/) for details on special issue calls.
Please continue to check the AIS THCI home page
(http://aisel.aisnet.org/thci/) to see what is brewing! If you have an
idea for a special issue, please drop us a line any time.
Sincerely,
Fiona Fui-Hoon Nah, Editor-in-Chief
Gregory D. Moody, Managing Editor
========================================================
Fiona Fui-Hoon Nah, Ph.D.
Editor-in-chief, AIS Transactions on Human-Computer Interaction
Professor of Business & Information Technology Missouri University of
Science and Technology
101 Fulton Hall
301 W 14th Street
Rolla, MO 65409
Tel: 573-341-6996
Email: nahf(a)mst.edu
URL: http://people.mst.edu/faculty/nahf/
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