-------- Original-Nachricht -------- Betreff: [computational.science] Evolutionary Computation e in Games at CEC'07 in Singapore: Deadline extension Datum: Fri, 23 Mar 2007 07:56:02 +0900 Von: Philip HINGSTON p.hingston@ecu.edu.au Organisation: "OptimaNumerics" An: Computational Science Mailing List computational.science@lists.optimanumerics.com
[Apologies if you receive this email multiple times]
Dear Computational Intelligence Researcher,
This email is a further reminder about the special session on Evolutionary Computation in Games to be held at the upcoming IEEE Congress on Evolutionary Computation (CEC'07). CEC'07 will be held in Singapore from 25-28 September 2007.
PAPER SUBMISSION IS SCHEDULED TO CLOSE ON 31 MARCH 2007.
Special session on: Evolutionary Computation in Games
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Games have proven to be an ideal test domain for the study of evolutionary algorithms as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. Evolutionary techniques have successfully been applied to many different kinds of games, however a number of research questions still remain. This special session aims to bring together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.
Topics of interest include, but are not limited to, the following: - Learning in games - Coevolution in games - Neuro-evolution in games - Opponent modelling in games - Theoretical or empirical analysis of evolutionary algorithms and representations for games - Comparative studies (e.g. evolved players versus human-designed players or other learning algorithms) - Multi-agent and multi-strategy learning - Evolutionary game theory - Board and card games - Economic or mathematical games - Imperfect information and non-deterministic games - Evasion (predator/prey) games - 3D computer and console games - "Realistic" games for simulation or training purposes - Games for mobile platforms - Games involving control of physical objects (e.g. remote control car racing) - Games involving physical simulation
Paper Submission: ----------------- Paper submission is online through the CEC'07 website:
Follow the paper submission links and select you MAIN RESEARCH TOPIC as "SS16. Evolutionary Computation in Games" in order to submit your paper to the special session.
Papers submitted to this special session will be treated as regular conference papers and will appear in the conference proceedings.
Manuscripts should be prepared using the formatting instructions detailed on the above website (as per regular papers). Papers should be a maximum of 8 pages. All papers must be in PDF format.
Important Dates: ---------------- Paper Submission Deadline: 15 March 2007 Decision Notification: 15 May 2007 Camera-Ready Submission: 15 June 2007
Luigi Barone and Phil Hingston, Special Session Co-Organizers