-------- Forwarded Message -------- Subject: [AISWorld] CFP | Internet Research | SI - Ethics and Sustainability in Gaming and Persuasive Systems | Submission Deadline 30 June 2024 Date: Wed, 6 Dec 2023 11:09:00 +0000 From: Nannan Xi (TAU) nannan.xi@tuni.fi To: aisworld@lists.aisnet.org aisworld@lists.aisnet.org
We are excited to announce the Call for Papers for the Special Issue - Ethics and Sustainability in Gaming and Persuasive Systems. Please visit https://www.emeraldgrouppublishing.com/calls-for-papers/ethics-and-sustainab... to have a review of topics of interest, submission details, and editorial review board. Closing date for manuscript submissions: 30/06/2024
In this special issue, we aim to attract multidisciplinary contributions that deal with ethics and sustainability, along with sub-fields such as privacy, intercultural digital ethics, fair accountable transparent (FAT). Contributions exhibiting expertise in the application of traditional ethics sub-fields (i.e., applied, normative, utilitarian, virtue etc.) in relation to games, gamification, and other persuasive and motivational systems are also warmly welcome. We also welcome contributions that frame more traditional and utilitarian technologies in light of new hedonic and ludic interpretations (i.e., gamification of surveillance and security).
List of topic areas
=== Individual well-being, health, and happiness === Topics of interest include, but are not limited to, the following: - Attitude and adoption-related challenges in employing gamification and gaming systems - Psychological stress, concerns, and risks - Effect of gamification on individuals’ mental and physical health (negative aspects) - Emotional regulation and emotional valence led by gaming systems - The role of personality traits, individual preferences, and tendencies in understanding the ethics of gamification - New concepts, dimensions, and theories of ethics in the gamification field
=== Environment, resources, and nature === Topics of interest include, but are not limited to, the following: - The role of gamification in green and environmentally sustainable decision-making - Environmental protection, pollution, and environmentally friendly behaviors - The relationships between gaming systems, humans, and nature - The role of gamification in addressing or leading to recourse waste, overuse, overconsumption, and recycling - Development and examination of gamified sharing platforms and game-based approaches for facilitating circular economy
=== Society, culture, and value === Topics of interest include, but are not limited to, the following: - Gaming systems, empathy, and pro-social behavior - Gamification-based techniques for ethics and moral literacy - Dilemmas and conflicts between ethics, laws, and policy in gamification - Gamification, business ethics, and corporate social responsibility - Cultural factors, religions, values, social norms, regulations, and ethics in gamification theory and practice
=== Governance, organizational management, and resilience === Topics of interest include, but are not limited to, the following: - Ethical dilemmas between individual interests and organizational interests - Gamification-based approaches for ethical training in organizations - Gamification and employee well-being and resilience - The role of gamification on ethical leadership, human-centric organizations, and performance - Ethical issues in partnerships across organizations - Gamification, citizenship behavior and compliance
=== Technology, systems, and design === Topics of interest include, but are not limited to, the following: - Ethical principles for metaverse (AR, VR, MR, and XR) technology, platforms, and market - AI-driven technologies, ethics, and privacy experience - Ethics in grassroots software development - Ethical design and employment of gaming wearables - Ethical issues related to FinTech, social robotics, virtual agents, esports and streaming technologies, tracking and geospatial location technologies
Research Design and Methodological Requirements - This special issue encourages a variety of research designs and methodological approaches including (but not limited to): - Conceptual studies for theory building and development - Quantitative approaches including surveys, experiments, and studies employing physiological measurements - Qualitative approaches including case studies, focus groups, and workshops - Literature review studies (e.g., meta-analytic, systematic, narrative, scoping) - Direct observations and ethnography / netnography studies - Design principles and system development
=== GENERAL INFORMATION === Internet Research (IntR) is an international and refereed journal that is indexed and abstracted in major databases (e.g., SSCI, SCI, ABI/INFORM Global), with an impact factor of 6.353 in 2021. The guest editors of the special issue are Nannan Xi, Rebekah Rousi, Juho Hamari, Pekka Abrahamsson and Ville Vakkuri. https://www.emeraldgrouppublishing.com/calls-for-papers/ethics-and-sustainab...
=== CONTACT === nannan.xi@tuni.fimailto:nannan.xi@tuni.fi, Assistant Professor in Gamification (tenure track), Tampere University _______________________________________________ AISWorld mailing list AISWorld@lists.aisnet.org