---------- Forwarded Message ---------- Subject: CFP: Internet-mediated Simulations and Games Date: Sun, 14 Oct 2001 13:09:48 -0400 From: Subhasish Dasgupta dasgupta@GWU.EDU To: ISWORLD@LISTSERV.HEANET.IE
CALL FOR PAPERS On the theme of Internet-mediated simulation/gaming for a special issue of Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice, and Research
Guest Editor Subhasish Dasgupta, Ph.D., The George Washington University
Recent advances in computer and telecommunications technology have opened doors to new and versatile simulation games. The Internet and web-based technologies have added a new dimension to the world of gaming. Rather than being restricted to one room, or one computer in some cases, games can now be designed and played across geographical boundaries. Since a crucial component of every simulation and game is the technological environment where it is run, the advent of new technology is changing the world of gaming in ways not seen in the past. This special issue will explore the advent of the Internet and the World Wide Web and its effect on simulation and gaming in all areas of business and the social sciences. The issue will include theoretical papers, empirical studies, and reviews of commercial products and developmental tools in this area. An earlier issue of Simulation and Gaming (vol. 30, no. 1, March 1999) was devoted to Internet-based simulation and games.
The special issue will include (but is not limited to) the following areas of research: - Design, development, and use of Internet and Web-based simulations and games in all areas of business and the social sciences - Theoretical and empirical studies using Internet or Web-based simulations and games - Review of existing Internet and Web-mediated simulations Contributions from a variety of perspectives are invited, for example, empirical research (experimental to ethnographic), discussion papers, description of games, and literature reviews.
Interested authors are invited to submit an abstract, not exceeding 500 words, of their proposed work by November 1, 2001 for initial review. Accepted proposals will be asked to submit a full paper for review by December 15, 2001. These papers should strictly follow the Simulation and Gaming Journal Author Guidelines that is available at: http://www.unice.fr/sg/authors/index.htm. The entire review process will be managed electronically.
IMPORTANT DATES:
Deadline for Proposal or Abstracts: November 1, 2001 Decision on Abstracts: November 8, 2001 Deadline for research papers: December 15, 2001 Acceptance/ Rejection decision: February 15, 2001 Revised papers due: April 1, 2001 Accepted papers decision: May 1, 2001 Final copies of accepted papers: June 15, 2001
SEND SUBMISSION ELECTRONICALLY OR BY MAIL TO: Subhasish Dasgupta, Ph.D. Assistant Professor of Information Systems Department of Management Science, MON 403 The George Washington University 2115 G Street, NW Washington, DC 20052 202.994.7408 (phone) 202.994.4930 (fax) dasgupta@gwu.edu (email) http://gwis2.circ.gwu.edu/~dasgupta
-- Subhasish Dasgupta, Ph.D. Assistant Professor of Information Systems Department of Management Science, MON 403 The George Washington University 2115 G Street, NW Washington, DC 20052 phone: 202.994.7408 fax: 202.994.4930 email:dasgupta@gwu.edu http://gwis2.circ.gwu.edu/~dasgupta
___________________________________________________________________
| The Communications of AIS and The Journal of AIS are electronic | publications sponsored by the Association for Information Systems | JAIS: http://jais.aisnet.org/ - CAIS: http://cais.aisnet.org/ |----------------------- ISWorld Net Footer ------------------------ | Need help with ISWorld? -> http://www.isworld.org/isworldlist | If you can't find an answer contact isworld_manager@cornell.edu |___________________________________________________________________
-------------------------------------------------------