-------- Weitergeleitete Nachricht -------- Betreff: [AISWorld] Special Issue on Personalised Learning (IJPOP), published in late July Datum: Thu, 6 Aug 2015 02:43:49 +0000 Von: Steve Goschnick stevenbg@unimelb.edu.au An: aisworld@lists.aisnet.org aisworld@lists.aisnet.org
This may be of interest to you and/or some of your colleagues:
Special Issue on Personalised Learning (International Journal of People-Oriented Programming) has recently been published in both electronic and print formats. Guest Editors: Judith Good and Ben de Boulay, University of Sussex, UK.
The Abstract Announcement is linked at the Journal Publisher's site here: http://www.igi-global.com/journals/abstract-announcement/91655
and included below for your convenience.
Please forward it to any colleagues who have a special interest in Personalised Learning.
Best Regards, Steve Goschnick, Adjunct Professor, Faculty of Health, Arts and Design, Swinburne University
------------------------------------------------------------------------ Abstract Announcement for International Journal of People-Oriented Programming (IJPOP) 3(2) The contents of the latest issue of: International Journal of People-Oriented Programming (IJPOP) Volume 3, Issue 2, July - December 2014 Published: Semi-Annually in Print and Electronically ISSN: 2156-1796; EISSN: 2156-1788; Published by IGI Global Publishing, Hershey, USA www.igi-global.com/ijpophttp://www.igi-global.com/journal/international-journal-people-oriented-programming/41021 Editor(s)-in-Chief: Steve Goschnick (Swinburne University, Australia) and Leon Sterling (Swinburne University, Australia) Note: There are no submission or acceptance fees for manuscripts submitted to the International Journal of People-Oriented Programming (IJPOP). All manuscripts are accepted based on a double-blind peer review editorial process. GUEST EDITORIAL PREFACE Special Issue on Personalised Learning Judith Good (School of Informatics, University of Sussex, Brighton, UK), Ben de Boulay (University of Sussex, Brighton, UK) To obtain a copy of the Guest Editorial Preface, click on the link below. www.igi-global.com/pdf.aspx?tid=133171&ptid=91655&ctid=15&t=Special Issue on Personalised Learninghttp://www.igi-global.com/pdf.aspx?tid=133171&ptid=91655&ctid=15&t=Special%20Issue%20on%20Personalised%20Learning ARTICLE 1 Evolving a Social Networking Platform into a Smart Personalised Learning Environment (PLE) or the Other Way Around: Your Choice? Steve Goschnick (Swinburne University of Technology, Melbourne, Australia) The future of learning environments lies with the merging of the better aspects of Learning Management Systems (LMS), with those popularised in Social Networking platforms, to personalise the individual learning experience in a PLE (Personal Learning Environment). After examining the details of a particularly flexible LMS, followed by the investigation of several key data structures behind the Facebook social networking platform, this paper then demonstrates how such a merging can be done at the conceptual schema level, and presents a list of novel features that it then enables. To obtain a copy of the entire article, click on the link below. www.igi-global.com/article/evolving-a-social-networking-platform-into-a-smart-personalised-learning-environment-ple-or-the-other-way-around/133174http://www.igi-global.com/article/evolving-a-social-networking-platform-into-a-smart-personalised-learning-environment-ple-or-the-other-way-around/133174 To read a PDF sample of this article, click on the link below. www.igi-global.com/viewtitlesample.aspx?id=133174http://www.igi-global.com/viewtitlesample.aspx?id=133174 ARTICLE 2 Traceable Pedagogical Design Rationales for Personalized Learning Technologies: An Interoperable System-to-System Approach Georg Weichhart (Johannes Kepler University, Linz, Austria & Profactor GmbH, Steyr, Austria), Chris Stary (Johannes Kepler University, Linz, Austria) Although a large number of e-learning systems for individual learning support exist today, many of them still deal with pedagogical issues in an isolated way. In contrast, intertwining interactive system features with educational concepts allows pedagogical designs that may be considered according to their educational rationale. However, pedagogical approaches also do not provide requirements for technologies; they rather consider tools and features as predefined design parameters. Taking an interoperability point of view allows focus on the interaction between the pedagogical and the technological systems. By interpreting technology and didactic approaches as systems and ensuring their interoperability, educators are able to adapt learning experiences and technological features in a way that the overall learning system becomes personalized. A key element of the described work is an architecture that captures the design elements from both progressive education focusing on individual learning support, and the enabling web-based e-learning technologies. To obtain a copy of the entire article, click on the link below. www.igi-global.com/article/traceable-pedagogical-design-rationales-for-personalized-learning-technologies/133175http://www.igi-global.com/article/traceable-pedagogical-design-rationales-for-personalized-learning-technologies/133175 To read a PDF sample of this article, click on the link below. www.igi-global.com/viewtitlesample.aspx?id=133175http://www.igi-global.com/viewtitlesample.aspx?id=133175 ARTICLE 3 Modeling the Interplay Between Knowledge and Affective Engagement in Students Sarah E. Schultz (Department of Computer Science, Worcester Polytechnic Institute, Worcester, MA, USA), Ivon Arroyo (Department of Social Sciences and Policy Studies, Worcester Polytechnic Institute, Worcester, MA, USA) Two major goals in Educational Data Mining are determining students' state of knowledge and determining their affective state as students progress through the learning session. While many models and solutions have been explored for each of these problems, relatively little work has been done on examining these states in parallel, even though the psychology literature suggests that it is an interplay of both of these states that influences how a student performs and behaves. This work proposes a model that takes into account the performance and behavior of students when working with an Intelligent Tutoring System in order to track both knowledge and engagement and tests it on data from two different systems and explores the usefulness of such models. To obtain a copy of the entire article, click on the link below. www.igi-global.com/article/modeling-the-interplay-between-knowledge-and-affective-engagement-in-students/133176http://www.igi-global.com/article/modeling-the-interplay-between-knowledge-and-affective-engagement-in-students/133176 To read a PDF sample of this article, click on the link below. www.igi-global.com/viewtitlesample.aspx?id=133176http://www.igi-global.com/viewtitlesample.aspx?id=133176 ARTICLE 4 Understanding Wheel Spinning in the Context of Affective Factors Ma. Mercedes T. Rodrigo (Ateneo de Manila University, Quezon City, Philippines), Joseph Barbosa Beck (Worcester Polytechnic Institute, Worcester, MA, USA) The notion of wheel spinning, students getting stuck in the mastery learning cycle of an ITS without mastering the skill, is an emerging issue. Although wheel spinning has been analyzed, there has been little work in understanding what factors underlie it, and whether it occurs in cultural contexts outside that of the United States. This work is an extension of an earlier analysis of 116 students in an urban setting in the Philippines. The authors found that Filipino students using the Scatterplot Tutor exhibited wheel spinning behaviors. The authors explored the impact of an intervention, Scooter the Tutor, on wheel spinning behavior and did not find that it had any effect. They also analyzed data from quantitative field observations, and found that wheel spinning is prevented by engaged concentration, caused by confusion, but not causally related to boredom. This result suggests that the problem of wheel spinning is primarily cognitive in nature, and not related to student motivation. However, wheel spinning was positively correlated with gaming the system, and causal analysis suggests that wheel spinning causes gaming. To obtain a copy of the entire article, click on the link below. www.igi-global.com/article/understanding-wheel-spinning-in-the-context-of-affective-factors/133177http://www.igi-global.com/article/understanding-wheel-spinning-in-the-context-of-affective-factors/133177 To read a PDF sample of this article, click on the link below. www.igi-global.com/viewtitlesample.aspx?id=133177http://www.igi-global.com/viewtitlesample.aspx?id=133177 BOOK REVIEW Geek Sublime: Writing Fiction, Coding Software Leon Sterling (Faculty of Science, Engineering, and Technology, Swinburne University of Technology, Melbourne, Australia) To obtain a copy of the Book Review, click on the link below. www.igi-global.com/pdf.aspx?tid=133178&ptid=91655&ctid=17&t=Geek Sublime: Writing Fiction, Coding Softwarehttp://www.igi-global.com/pdf.aspx?tid=133178&ptid=91655&ctid=17&t=Geek%20Sublime:%20Writing%20Fiction,%20Coding%20Software ________________________________ For full copies of the above articles, check for this issue of the International Journal of People-Oriented Programming (IJPOP) in your institution's library. This journal is also included in the IGI Global aggregated "InfoSci-Journals" database: www.igi-global.com/isjhttp://www.igi-global.com/e-resources/infosci-databases/infosci-journals/. ________________________________ CALL FOR PAPERS Mission of IJPOP: The primary mission of the International Journal of People-Oriented Programming (IJPOP) is to be instrumental in the improvement and development of the people-oriented programming, appealing to both academics and practitioners. It also educates a wider audience discussing the conceptualization, design, programming, configuration and orchestration of self-fashioned tools and products that ultimately suit the user's own unique needs and aspirations. The journal publishes original material of high quality concerned with the theory, concepts, techniques, methodologies and the tools that service a market-of-one—the empowered user. Indices of IJPOP: • Bacon's Media Directory • Cabell's Directories • INSPEC • JournalTOCs • MediaFinder • ProQuest Advanced Technologies & Aerospace Journals • ProQuest Computer Science Journals • ProQuest Illustrata: Technology • ProQuest SciTech Journals • ProQuest Technology Journals • The Index of Information Systems Journals • The Standard Periodical Directory • Ulrich's Periodicals Directory Coverage of IJPOP: Topics to be discussed in this journal include (but are not limited to) the following: • Activity theory and modeling • Agent meta-models, mental models • Alert filter and notification software, automated task assistance • Augmented reality, augmented interaction • Automating personal ontologies, personalised content generation • Client-side conceptual modeling • Computational models from psychology • Context-aware systems, location-aware computing, ubiquitous computing • Cultural probes, self-ethnography • End-user composition, end-user multi-agent systems • Game development support tools • Game mods, game engines, open game engines • Home network applications • Human-centered software development • Interface generators, XML-based UI notation generators • Interface metaphors • Life logs, life blogs, feed aggregators • Mashups, mashup tools, cloud mashups • Model-driven design, didactic models, model-based design and implementation • New generation visual programming • Personal interaction styles, touch and gestures • People-Oriented Programming (POP) • People-Oriented Programming case studies • Personal ontologies and taxonomies • Personalisation, individualisation, market of one • Personas and actors • Real-time narrative generation engines • Role-based modeling • Service science for individuals • Situated computation, social proximity applications • Smart-phone mashups, home network mashups, home media mashups • Software analysis & design, software process modeling • Software component selection • Speech and natural language interfaces • Storyboarding, scenarios, picture scenarios • Task flow diagrams, Task-based design • Task models, task analysis, cognitive task models, concurrent task modeling • Use case models, user interface XML notations • User-centered design, usage-centered design • User interface tools, XML-based UI notations • User modelling, end user programming, end user development • Wearable computing, bodyware • Web-service orchestration, web-service co-ordination Interested authors should consult the journal's manuscript submission guidelines www.igi-global.com/calls-for-papers/international-journal-people-oriented-programming/41021http://www.igi-global.com/calls-for-papers/international-journal-people-oriented-programming/41021 _______________________________________________ AISWorld mailing list AISWorld@lists.aisnet.org