-------- Original-Nachricht -------- Betreff: [AISWorld] CfP HICSS 2015 Minitrack: Organizational Impact of Online Games Datum: Thu, 13 Mar 2014 11:38:17 -0700 Von: Kafui Monu kafuimonu@gmail.com An: aisworld@lists.aisnet.org
Call for Papers HICSS 2015 Minitrack Title: Organizational Impact of Online Games Part of the Internet and Digital Economy Track
Details: January 5-8, 2015 Grand Hyatt, Kauai Website: www.hicss.hawaii.eduhttp://www.hicss.hawaii.edu/
For over a decade, online games have impacted how we engage in play, commerce and work. Organisations are using online games to create new business models; and companies are training their employees with game-like systems. Furthermore, digital video games increasingly blur the line between online and offline content, while "gamification: blurs the line between games and business information systems.
This mini-track will provide a forum for researchers to discuss the design, use and impact of online games in various contexts. We are specifically interested in research on the information systems concepts of online games (e.g. a study that identifies the information system designs of successful "free-to-play" online games). The general purpose of this mini track is to focus on research that investigates the use of information system concepts, theories, methods, tools and practices in online digital games.
There is burgeoning research investigating the use of online games. Studies have been conducted on how people socialise using features in online games and how game design affects interactive play. Recent studies have investigated how games create virtual economies and new business models. And lastly, work has been conducted on how businesses use games to increase employee engagement and embed games in customer facing business processes.
Based on the mini-tracks focus, we are interested in work that provides insights into how games change our world. For example, studies on the interaction between information system design and the game design in online environments; research on the mix of game design and information technology in the creation and impact of virtual economies; and work conducted on the gamification of business processes.
Relevant topics may include (but are not limited to):
Gamification Game Design Game Business Models Game Economies Serious Games in the workplace
Deadlines:
June 15: Submit full manuscripts for review. The review is double-blind; therefore this submission must be without author names.
August 15: Acceptance notices are emailed to authors by the Review System. At least one author of each accepted paper must immediately make plans to attend the conference.
September 15: Accepted authors submit Final Paper. Early Registration fee deadline. At least one author of each paper should register by Sept 15 in order secure publication in the Conference Proceedings.
Mini-Track Chairs:
Kafui Monu (primary contact) University of British Columbia (kafui.monu@sauder.ubc.ca)
Paul Ralph Lancaster University (p.ralph@lancaster.ac.uk)