-------- Original-Nachricht -------- Betreff: [isworld] Contents: Latest issue of the International Journal of Virtual Communities and Social Networking Datum: Thu, 23 Apr 2009 23:41:32 -0400 Von: Subhasish Dasgupta dasgupta@gwu.edu Antwort an: Subhasish Dasgupta dasgupta@gwu.edu An: AISWORLD Information Systems World Network isworld@lyris.isworld.org
Here are the contents of the latest issue of:
International Journal of Virtual Communities and Social Networking (IJVCSN) Official Publication of the Information Resources Management Association Volume 1, Issue 2, April-June 2009 Published: Quarterly in Print and Electronically ISSN: 1942-9010 EISSN: 1942-9029 Published by IGI Publishing, Hershey-New York, USA http://www.igi-global.com/ijvscn
Editor-in-Chief: Subhasish Dasgupta, George Washington University, USA
PAPER ONE
Enabling Organizational Learning to Contribute toward a Learning Organization: An Exploratory Case Study of Knowledge Management Practices in Taiwan's Electronics Industry
Pei-Di Shen, Ming Chuan University, Taiwan Tsang-Hsiung Lee, National Chengchi University, Taiwan Chia-Wen Tsai, Yuanpei University, Taiwan Yi-Fen Chen, Chung Yuan Christian University, Taiwan
How can practices of knowledge management (KM) enable organizational learning to occur and then lead toward a learning organization? In this article, the authors seek the answer to this question by exploring three cases: Winbond, Worldpeace, and TSMC, chosen respectively from upstream, midstream, and downstream firms in the IC industry in Taiwan. The authors study KM practices focusing on aspects of knowledge creation, storage/retrieval, transfer, and application. In this study, the authors discuss the findings among IC designers.
To obtain a copy of the entire article, click on the link below. http://www.infosci-on-demand.com/content/details.asp?ID=30901
PAPER TWO
Motif Analysis and the Periodic Structural Changes in an Organizational Email-Based Social Network
Krzysztof Juszczyszyn, Wrocław University of Technology, Poland Katarzyna Musiał, Wrocław University of Technology, Poland
Network motifs are small subgraphs that reflect local network topology and are shown to be useful for creating profiles that reveal several properties of a network. In this paper, the motif analysis of the e-mail network of the Wroclaw University of Technology, consisting of over 4000 nodes was conducted. Temporal changes in the network structure during the period of twenty months were analyzed and the correlations between global structural parameters of the network and motif distribution were found. The authors use the results in the development of methods dedicated for fast estimating of the properties of complex Internet-based social networks.
To obtain a copy of the entire article, click on the link below. http://www.infosci-on-demand.com/content/details.asp?ID=30902
PAPER THREE
C2C Business Models: Beyond Online Marketplaces
Bhavik Pathak, Indiana University South Bend, USA
Compared to the research on B2B and B2C models, research on C2C models has been less extensive and narrowly focused on the electronic marketplaces. This undermines the analysis of potential implications of C2C models in online retailing. In this paper, the author redefines C2C to extend its scope, study and categorize various C2C models that facilitate trading or sharing of products and information, and provide comprehensive analysis of the implications of these models for online retailing. This research provides a framework for various consumer-centric business models, such as virtual communities, electronic marketplaces, and peer-to-peer networking applications.
To obtain a copy of the entire article, click on the link below. http://www.infosci-on-demand.com/content/details.asp?ID=30903
PAPER FOUR
Internet Diffusion and Social Inequalities in Greater China Region via Six Key Socioeconomic Indicators
Shaoyi He, Cal State University San Marcos, USA
This article investigates social inequalities associated with Internet diffusion in various territories in the Greater China region, focusing on the six key socioeconomic indicators that reflect different aspects of social inequalities. First, the statistics of the Internet diffusion in Mainland China, Taiwan, Hong Kong and Macao are compared and contrasted. A correlation is found among the key socioeconomic indicators in various territories in the Greater China region. Patterns of social inequalities associated with socioeconomic indicators are found in different territories in the Greater China region. Based on the findings of this study, future research directions are outlined in the conclusion.
To obtain a copy of the entire article, click on the link below. http://www.infosci-on-demand.com/content/details.asp?ID=30904
PAPER FIVE
Politeness as a Social Software Requirement
Brian Whitworth, Massey University, Auckland, New Zealand
If politeness makes society a nicer place to be, by lubricating the interaction of its human parts, then the same is important for online society. As the Internet becomes more social, software can mediate social interactions, serve as a social agent, or act as a personal assistant; but to succeed in these roles, it must learn a new skill - politeness. This article proposes politeness as the distinguishing mark of a new generation of community software based on the benefits of social synergy rather than technical efficiency. Conversely, selfish software is currently a widespread problem as politeness is a software design "blind spot". For the Internet to realize its social, as well as technical potential, software must be not only useful and usable but also polite.
To obtain a copy of the entire article, click on the link below. http://www.infosci-on-demand.com/content/details.asp?ID=30905
--- For full copies of the above articles, check for this issue of the International Journal of the International Journal of Virtual Communities and Social Networking in your institution's library. This journal is also included in the IGI Global aggregated "InfoSci-Journals" database: http://www.infosci-journals.com http://www.infosci-journals.com/ . ---
CALL FOR PAPERS
Mission of IJVCSN:
The primary objective of the International Journal of Virtual Communities and Social Networking (IJVCSN) is to provide comprehensive coverage and understanding of the social, cultural, organizational, human, and cognitive issues related to the virtual communities and social networking. These issues include design, implementation, participation, and use of virtual communities and social networks. The secondary objective of this journal is to broaden the overall body of knowledge regarding participation of individuals, groups, and organizations in these communities and networks by providing an outlet for scholarly research in the area.
Coverage of IJVCSN:
IJVCSN covers research in all areas of virtual communities and social networking. Research on the technical, social, legal, and cross-cultural issues are appropriate for the journal. Among topics to be included (but not limited to) are the following: Cross-cultural issues in virtual communities and social networks: Cross-cultural studies Culture in virtual communities and social networks Design issues Multi-cultural environments
Human computer interfaces, virtual communities, and social networks: Design of peer-to-peer networks Design of virtual communities Mobile technologies and HCI User friendly interfaces
Models for virtual communities: Business models E-learning models Knowledge management models Social models Technology-based models
Privacy and security: Business implications Copyright issues Privacy issues Trust issues
Social issues in virtual communities: Economic impact of virtual communities Individual behavior and group dynamics in virtual communities Political impact of virtual communities Social impact of virtual communities Trust in communities
Social networking: Culture in social networks Social network analysis Social relationships Social structures
Success of virtual environments and social networks: Collaborative work in virtual environments Effectiveness of virtual environments and social networks ROI in business-oriented virtual communities Service quality of virtual community and social networking sites
Technology in virtual environments and social networks: Hardware and software Peer-to-peer networks Platforms Web services, SOA, and Web 2.0 Wiki's and blogs
Virtual communities for gaming: Cultural issues Game design Social issues
Virtual worlds Computer-based simulated environments: Social and cultural issues Technological issues
Interested authors should consult the journal's manuscript submission guidelines at http://www.igi-global.com/ijvcsn.
All inquiries and submissions should be sent to: Editor-in-Chief: Subhasish Dasgupta at dasgupta@gwu.edu
--- Subhasish Dasgupta, Ph.D. Associate Professor of Information Systems Director, MS Program in Information Systems Technology George Washington University Phone: (202) 994-7408 http://home.gwu.edu/~dasgupta
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