-------- Forwarded Message --------
CALL FOR PAPERS - Metaverse
Hawaii International Conference on System Sciences (HICSS-56),
Maui, Hawaii, January 3-6, 2023
http://www.hicss.org/
Metaverse minitrack, under the Organizational Systems and
Technology track
The term “Metaverse” was first introduced in 1992 by the science
fiction writer Neal Stephenson in his novel “Snow Crash”.
Metaverse is a portmanteau consisting of “meta” (which means
“beyond”), to capture the development of a virtual world beyond
the physical reality, and “verse” (which refers to a
back-formation from “universe”) to refer to a virtual utopia.
Second Life, a multimedia game, was launched in 2003 and was
considered as the most important application of Metaverse (or
virtual world) at the time. Despite the great attention that
Second Life attracted, Metaverse did not manage to create a
critical mass possibly due to the novelty of the technology at the
time and its lack of interoperability with other solutions.
Recently, the technological advancements in blockchain technology,
the evolution of Non-Fungible Tokens (NFTs), the technological
progress in extended reality (virtual and augmented), the
developments in other scientific fields like Artificial
Intelligence (AI), and the convergence of all the above
technologies have increased the popularity of Metaverse. It is
expected that a new generation of Internet will evolve from
Metaverse, built of technologies like extended reality,
blockchain, and others. The dynamic of Metaverse is huge with many
experts predicting that it will generate a multi-trillion market
in the coming years. Despite the opportunities and the advantages
that Metaverse may offer, there are many open challenges that need
to be assessed and addressed including social, legal, ethical,
technical, and others.
For these reasons, it is important for academics to systematically
research this field at various levels. Conferences, with their
fast turnaround, play a key role in disseminating knowledge about
Metaverse due to the speed at which developments occur. This
minitrack aims to bridge a gap at HICSS and serve as a venue to
share knowledge and discuss the latest developments in Metaverse.
Topics of interest include, but are not limited to:
· Open Metaverse
· Blockchain and Metaverse
· Non-Fungible Tokens and their impact on Metaverse
· Metaverse use cases
· Social, legal and ethical challenges of Metaverse
· Metaverse adoption and diffusion
· Virtual economies
· Metaverse interoperability
· Best Metaverse practices
· Metaverse and disruptive innovation
· Gaming and virtual worlds
· Real estate in Metaverse
· Metaverse business models
· Extended reality applications
· Underlying theories and concepts
· Assessing the impact of Metaverse in human relations and
behavior
· Integrating humans, machines and AI
· Cross platform ownership of digital goods
· Technologies and infrastructures for virtual worlds
Important Dates for Paper Submission:
· June 15: Paper Submission Deadline
· August 17: Notification of Acceptance/Rejection
· September 22: Deadline for Authors to Submit Final Manuscript
for Publication
Minitrack co-chairs:
Marinos Themistocleous (Primary Contact)
University of Nicosia
themistocleous.m@unic.ac.cy
Horst Treiblmaier
University of Modul
Horst.Treiblmaier@modul.ac.at
Paulo Rupino da Cunha
University of Coimbra
rupino@dei.uc.pt
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