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CALL FOR PAPERS
for the workshop "Towards a research agenda for Gameful
Creativity"
in conjunction with the ACM conference Designing Interactive
Systems (DIS'19) and Creativity an Cognition 2019 (C&C'19)
https://gamefulcreativity18.wordpress.com/
June 23, 2019, San Diego, USA
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***** SUBMISSION DEADLINE: MAY 17, 2019 *****
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Due to globalization and our society relying on technology more
than ever, creativity and creative thinking have become a highly
valued resource. Often defined as the capacity to cope with
advances, dynamic changes and opportunities, creativity is
understood as an ability to produce something new and meaningful.
Recently, there has been an increasing interest in fostering
creative potential through game-related activities. While there
are first encouraging results on video game play encouraging
creative thinking, many aspects and details still require further
exploration.
This workshop aims to bring together both researchers and
practitioners interested in the application of gamefulness to
enhance creative thinking. In the workshop we will review previous
work in the field, identify and discuss avenues for future
research as well as brainstorm methods to explore the relationship
between gamefulness and creativity.
Our objective is for this workshop to serve as a think tank and
forum from which a research agenda as well as a vibrant community
active in the field of gameful creativity will emerge. While we do
not want to restrict the scope of the workshop, we plan to cover
research avenues for the potential application of gamification to
promote creative thinking in various contexts (e.g. collaborative
ideation, edutainment), the effect of games on creativity and in
particular on creative abilities as well as tailoring those
gameful interventions to individual preferences (i.e.
personalization).
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WORKSHOP STRUCTURE
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This workshop focuses on a cross-disciplinary exchange of
experience, insights and ideas. To promote an engaging exchange
and help build a research agenda, the workshop will include
participatory and hands-on activities such as group-based mapping
exercises, a reflection and framing session as well as a gameful
ideation exercise illustrating the potential of combining
gamefulness and creativity.
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HOW TO PARTICIPATE
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We invite all interested to submit a 2-4 page position paper in
the SIGCHI Extended Abstract format. This position paper should
either a) describe previous work in the intersection of
gamefulness and creativity (e.g empirical or theoretical), b)
contain a proposal on what aspects should be explored in the
future (e.g. game genre, methods) or c) previous work outside the
field of gameful creativity analyzed under the lens of how those
concepts could inspire gameful creativity. At least one author of
each accepted paper must register and attend the workshop plus at
least one day of the conference.
Position papers will be evaluated based on relevance to the
workshop themes and potential to spark discussion.
Please send your submission before May 17th 2019 via email to
thiel@cs.au.dk
Depending on space availability, other interested attendees of the
DIS and C&C conference without a position paper will also be
welcome to join the workshop.
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IMPORTANT DATES
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- Submission deadline: May 17, 2019
- Acceptance notification: June 01, 2019
- Workshop date: June 23, 2019
- Conference dates: June 24-28, 2019
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ORGANIZING COMMITTEE
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Sarah-Kristin Thiel, Aarhus Universitet, Denmark
Christian Remy, Aarhus Universitet, Denmark
Rita Orji, Dalhousie University, Canada
LicinÌo Roque, University of Coimbra, Portugal
Peter Dalsgaard, Aarhus Universitet, Denmark
Celine Latulipe, University of North Carolina
Sayan Sarcar, University of Tsukuba, Japan
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CONTACT
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For further information, please visit the workshop website at:
https://gamefulcreativity18.wordpress.com/
or contact the conference organizers at:
thiel@cs.au.dk
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