Apologize for unintended cross-mailing
=========================================================
Focus section on
"Innovation in Human Computer Interaction: What can we learn
from Design Thinking?"
to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745, eISSN 2283-2998)
CFP:
http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call27fs
=========================================================
Guest Editors:
---------------------------------------------------------
--
• Alma Leora Culén, Department of Informatics, University of
Oslo
• Asbjørn Følstad, SINTEF
===========================================
Important dates:
-----------------------------------------------------------
• Deadline:
December 15, 2015
• Notification to the authors: January 15, 2016
• Camera ready paper: February 10, 2016
• Publication of the special issue: end of February, 2016
===========================================
Overview
-----------------------------------------------------------
In this focus section we explore the position that innovation
has in the field of Human Computer Interaction (HCI). Innovation
in HCI may be seen as mainly incremental, introducing small
changes in existing systems and services. Design thinking, to
the contrary, has been recognized as an important driver of
innovation in business, education, health, and other important
domains. As both HCI and design thinking are seen as
representing user-centred perspectives, we are interested in
lessons that could be learned from design thinking and whether
they could help move the innovation in HCI to a more central
position, and beyond just small changes.
Many similarities, and differences, can be found between design
thinking and HCI design approach to innovation. Key to design
thinking is the capacity to generate and explore design
alternatives through user research, ideation, rapid iteration on
multiple alternatives, combining parts from different design
proposals, and evaluating with users. This problem-solving
procedure may be applied to the design of anything from
designing organizational changes, to designing products,
services or systems. HCI design processes, on the other hand,
typically involve analytical, requirements-driven approaches.
HCI design processes may also be more limited in scope, e.g. as
they rarely aim at bringing about organizational changes. HCI
design processes have been described as ‘finding the right
solution to the given problem’, as opposed to the design
thinking that seeks to solve the right problem, by questioning
the framing of the problem and opening the design space. We
acknowledge that within HCI, and in particular within
participatory design, there is a long tradition of work with
issues along practical-political and theoretical-conceptual
lines that correspond to those of design thinking. Thus, in
conclusion, this special issue aims to explore these differences
and similarities in relation to innovation.
-----------------------------------------------------------
Topics of Interests
-----------------------------------------------------------
We welcome all papers discussing innovation in HCI, from diverse
points of view and from diverse research areas. The papers can
explore, but are not limited to, any of the following topics:
• HCI, design thinking and innovation towards sustainable future
• HCI and social innovation
• Design thinking, HCI and service innovation
• Design thinking, HCI and values
• HCI innovations transfer to products in use
• Design thinking in HCI education (or vice versa)
• The role of multidisciplinary teams in innovation
• Participatory design, design thinking and re-infrastructuring
• Innovation and decision-making processes
• Living labs and design thinking
KEYWORDS: Innovation; design thinking; radical
innovation; incremental innovation; design driven innovation.
===========================================
Submission procedure
----------------------------------------------------------
The manuscripts should be submitted either in .doc or in
.rtf format.
All papers will be blindly peer-reviewed by at least two
reviewers.
Authors are invited to submit 8-14 pages paper
(including authors' information, abstract, all tables, figures,
references, etc.).
The paper should be written according to the IxD&A
authors' guidelines
->
http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php
==========================================================
Authors' guidelines
----------------------------------------------------------
Link to the paper submission page:
http://www.mifav.uniroma2.it/idea2010/login.php (when submitting
the
paper please choose Domain Subjects under: "IxD&A
focus section on:
‘Innovation in Human Computer Interaction: What can we learn
from Design Thinking?')
More information on the submission procedure and on
the characteristics
of the paper format can be found on the website of the
IxD&A Journal
where information on the copyright policy and responsibility
of authors,
publication ethics and malpractice are published.
For scientific advices and for any query please contact
the guest-editors:
• Alma Leora Culén: almira [at] ifi [dot] uio [dot] no
• Asbjørn Følstad: Asbjorn [dot] Folstad [at] sintef [dot] no
marking the subject as: "IxD&A section on 'Innovation in
Human Computer Interaction: What can we learn from Design
Thinking?' "
----------------------------------------------------------
*** 2014: IxD&A in figures ***
----------------------------------------------------------
acceptance rate: less than 30%;
4 issues and 28 papers published, written by 90
authors from 16 countries (5 continents);
102 reviewers involved.
IxD&A is visited by scholars from all over the world
coming from more than 100 countries
View stats:
http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=9&a=403
----------------------------------------------------------
*** Soon also in Scopus ***
----------------------------------------------------------