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Subject: [AISWorld] AMCIS 2012 CFP: Crowdsourcing Innovation, Knowledge, and Creativity in Virtual Communities
Date: Thu, 29 Dec 2011 12:34:29 +0100
From: David Geiger <geiger@uni-mannheim.de>
To: aisworld@lists.aisnet.org


Minitrack: Crowdsourcing Innovation, Knowledge, and Creativity in Virtual Communities
Track: Virtual Communities and Virtual Worlds
August 9-12, 2012, Seattle, Washington

DESCRIPTION
The pervasiveness of the Internet provides organizations with new opportunities to access a global network made up of millions of people. In recent years, a multitude of business models and platforms have emerged, which revolve around the idea of tapping into the knowledge, creativity, and innovative power of ‘crowds’. These phenomena are commonly described as ‘crowdsourcing’, which generally refers to harnessing the potential of open, large groups of people. Crowdsourcing approaches are applied in a wide range of contexts such as collective intelligence, open innovation, problem solving, human computation, user-generated content, creative design, social engagement, knowledge aggregation, and prediction markets, among others.

As crowdsourcing and related fields such as open innovation and collective intelligence are rapidly gaining importance in research and practice, new questions and challenges arise that require a deeper understanding of these phenomena from an Information Systems (IS) perspective. Today, organizations apply a large variety of crowdsourcing concepts and methods to gain access to more capabilities, realize new business models, and drive innovation. For the effective adoption of these new capabilities, however, organizations will require theoretically grounded decision frameworks, governance processes, and supporting tools.

While research on crowdsourcing is multidisciplinary, this track focuses on the role of IS in realizing crowdsourcing approaches and achieving the aspired outcomes. In the process of crowdsourcing, information systems are used to interconnect organizations and globally distributed contributors. Related research brings together theories and fundamentals from fields such as human-computer interaction, machine learning, innovation, marketing, law, sociology, psychology, business administration, and economics. The aim of crowdsourcing research in the IS discipline is to adapt these different research directions to move from special aspects and applications to general, multi-disciplinary knowledge, insights, and theory. This track encourages submissions based on a variety of research methods, including explanatory/theoretical research, empirical studies (action research, case studies, surveys, experiments), and design science.

SUGGESTED TOPICS
Topics of interest include but are not limited to the following:
- Crowdsourcing ecosystems and markets
- Open innovation and idea generation processes
- Collective intelligence and crowd wisdom
- Human computation
- Microtasks and cloud labor (e.g., Amazon Mechanical Turk)
- Platforms, tools, and technologies
- Design of workflows and processes
- Task characteristics and task design
- Quality assurance mechanisms and metrics
- Contributor motivation and incentive structures
- Economics of crowdsourcing and open innovation
- Adoption of crowdsourcing business models
- Cross-cultural differences in participants
- Taxonomies and classifications
- Innovative projects and implementations

IMPORTANT DATES
January 3, 2012: Manuscript Central will start accepting paper submissions 
March 1, 2012 (11:59 PM PST): Deadline for paper submissions
April 6, 2012: Authors notified of acceptance decisions
April 25, 2012: Camera-ready copy due for accepted papers

LINK
http://amcis2012.aisnet.org/index.php/program/call-for-papers
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David Geiger
Business School, Information Systems
University of Mannheim
http://www.wifo.uni-mannheim.de