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First CALL FOR PAPERS
Mini-Track "Virtual Communities:
Services, Business Models, and Crowd Creation"
19th Americas Conference on
Information
Systems (AMCIS)
August 15-17, 2013, Chicago,
Illinois,
USA
AMCIS 2013 website http://amcis2013.aisnet.org/
Mini-Track website http://www.virtual-community.org
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=== SCOPE ===
Virtual communities (VC) and
social
networking based on social networking sites, message boards,
chat rooms,
user groups and blogs have emerged as high activity domains on
the Internet.
VC and social networks are designed for a variety of purposes,
ranging
from Communities of Interest, Communities of Relationship
(Facebook, etc.),
or Innovation Communities (Dell Idea Storm, etc.). Web 2.0
Mechanisms are
also boosting the development of VC and the role of
user-generated content
within VC. The significance of these communities is evident by
the impact
they have on information generation and transmission, and
socialization.
For example, today, blogs are quickly becoming a primary source
of information
in a variety of domains. But also the generation of innovations
or the
sourcing of tasks is achieved through communities as the
examples of oDesk
or Innocentive illustrate.
Within the field of IS
researchers are
interested in studying interaction patterns, social structures,
transaction
processes, management aspects, business models, and design
aspects of information
systems and services for VC. Further related issues are trust,
network
effects, transaction costs as well as the generation of
innovations. "Wisdom
of Crowds", "Collective Intelligence" and "Crowdsourcing"
are important new terms describing mechanisms around
user-generated content
in VC and Social Networks.
=== SUGGESTED TOPICS ===
Despite the increasing popularity
of
VC and social networking, several questions relating to VC and
social networking
remain largely unexplored. We call for papers on all aspects of
VC. We
welcome empirical, conceptual and theoretical work. Possible
topics include
(but are not limited to):
* Social, political and economic
impact
of Virtual Communities
* Community models, platforms,
services,
and interactions, multi-channel communities
* Management and organizational
behaviour
of communities
* Community-related business
models
* Innovation generation and
Virtual
Communities (e.g. case studies on "wisdom of crowds",
"collective
intelligence", etc.)
* User-generated content and
customer
collaboration in Virtual Communities
* Peer-to-Peer or mobile services
for
Virtual Communities
* Crowdsourcing through
communities
* Case studies and empirical
studies,
best practices and lessons learned
* Motivation of participants in
virtual
communities
* Benefits of participation in
and competition
among virtual communities
* Information dispersion in
virtual
communities
* Typologies and taxonomies of
virtual
communities
* Evolution of and innovation in
virtual
communities
* Gaming Communities
=== IMPORTANT DATES ===
* January 4, 2013: AIS Review
System
will begin accepting submissions for AMCIS 2013
* February 22, 2013 (11:59 PM
CST):
Submission deadline
* April 22, 2013: Authors
notified of
paper acceptance decision
* May 9, 2013: Camera-Ready
Papers due
=== MINI-TRACK CHAIR INFORMATION
===
* Prof. Dr. Jan Marco Leimeister
Information Systems, Kassel
University/Germany
* Prof. Balaji Rajagopalan, Ph.D.
School of Business
Administration, Oakland
University/USA and Galgotias University, Greater Noida/India
* Dr. Ulrich Bretschneider
(primary
contact: bretschneider@uni-kassel.de)
Information Systems, Kassel
University/Germany