Subject: | [AISWorld] CFP: The 2013 International Workshop on Behavior and Social Informatics (BSI2013) |
---|---|
Date: | Tue, 13 Nov 2012 15:33:27 +1100 |
From: | Guandong Xu <Guandong.Xu@uts.edu.au> |
To: | aisworld@lists.aisnet.org <aisworld@lists.aisnet.org> |
BSI2013: Call for Papers (Due on January
06, 2013)
====================================================================================
The 2013 International Workshop on Behavior
and Social Informatics (BSI2013)
URL: bsi2013.behaviorinformatics.org
Submission System: https://www.easychair.org/conferences/?conf=bsi2013
Held in conjunction with
The 2013 Pacific-Asia Conference on Data
Mining and Knowledge Discovery (PAKDD2013)
URL: http://pakdd2013.pakdd.org/
====================================================================================
==========================
Important Dates
==========================
Paper Submission Deadline: January
06,2013
Author Notification:
January 31,2013
Camera-Ready Deadline: Febuary
15, 2013
==========================
Workshop Scope
==========================
Behavior and social science are
increasingly recognized as a key component in business
intelligence and problem-solving. Behavior and Social
Informatics (BSI) has been emerged as a new scientific field
that studies effective methodologies, techniques and technical
tools for representing, modeling, analyzing, understanding and
managing human behaviors and social characteristics. Unlike
traditional behavior and social science, which mainly focuses
on qualitative and explicit behavior and social appearance and
drivers, BSI intends to support explicit behavioral and
societal involvement through a conversion from transactional
entity spaces to behavior/social feature spaces, through a
better understanding of interactions between users and
computing systems and better modeling of social concepts like
trust, credibility, privacy, and, and influence, further
genuine analysis of native behavior/social patterns and
impacts, and the facilitation of deployment of information
technologies in various socially-centric
application domains. A typical BSI process
consists of key components including behavior/social modeling
and representation, behavior/social data construction,
behavior/social impact modeling, behavior/social pattern
analysis and utilization, and behavior/social interplay with
information technologies. Some popular examples of BSI include
web usage and user preference analysis, collective
intelligence and crowd behavior, credit evaluation,
exceptional behavior analysis of terrorist and criminals, and
trading pattern analysis of investors in capital markets.
Recent years have witnessed increasing
research attention on behavior/social-oriented analyses
including behavioral and social interaction and network,
behavioral/social patterns, behavioral/social impacts, the
formation of behavioral/social-oriented groups and collective
intelligence, and behavioral/social intelligence emergence.
This trend raises the need for launching the International
Workshop on Behavior and Social Informatics (BSI).BSI’2013
aims to increase potential collaborations and partnerships by
bringing together academic researchers and industry
practitioners from data mining, statistics and analytics,
business and marketing, finance and politics, and behavioral,
social and psychological sciences with the objectives to
present updated research efforts and progresses on
foundational and emerging interdisciplinary topics of BSI,
exchange new ideas and identify future research directions.
==========================
Topics of Interest
==========================
(1) Foundational Methods
• Complex sequence analysis
• Temporal-sequential
pattern mining
• Impact-oriented behavior
and social mining
• Event/activity/action
mining
• Agent-based data mining
• Frequent pattern mining
• Domain-driven behavior
mining
• Behavior data
visualization
• Algorithms and protocols
inspired by societies
(2) Behavior/Social Modeling and
Representation
• Computational models of
behavior and social informatics
• Behavior and social
informatics theories
• Abstract behavior model
• Behavior life cycles
• Behavior structure
understanding
• Behavior detection and
extraction
• Sequential behavior
modeling
• Parallel/concurrent
behavior modeling
• Distributed behavior
modeling
• Behavior and social
dynamics
• Temporal-spatial
relationship modeling
• Behavior and social
privacy processing
• Modeling social
conventions and context
(3) Behavior/Social Pattern
Analysis
• Frequent behavior/social
pattern
• Behavior/social
classification
• Behavior/social clustering
• Demographic-behavioral
combined pattern
• Interaction pattern
analysis
• Stream behavior/social
pattern
• Cultural patterns and
representation
• Social media mining and
intelligence
• Trust, privacy, risk and
credibility in social contexts
• Social behavior analysis
and synthesis
(4) Behavior/Social Impact
Analysis
• Positive/negative impact
modeling
• Risk, benefit, cost and
trust of behavior
• High-impact behavior
identification
• Impact-transferred
behavior pattern
• Cause-effect analysis
• Exceptional/outlier
behavior
• Critical event detection
and prediction
• Critical group detection
and prediction
• Social influence analysis
and ranking
• Social cognition and
social intelligence
• Impact on people
activities in complex and dynamic environments
• Impact of technology on
socio-economic
• Social influence and
diffusion models of social influence
• Social choice mechanism in
e-society
(5) Behavior /Social Emergence
• Behavior/social
self-organization
• Behavior/social evolution
• Behavior/social impact
emergence
• Behavior/social group
emergence
• Behavior/social mobility
• Sentiment analysis and
opinion mining and representation
• Emotional intelligence
and influence process
• Social blog, micro-blog,
Internet forum
• Collaborative filtering,
mining and prediction
(6) Behavior/Social Network
• Intrinsic mechanisms
inside a network
• Convergence and divergence
of associated behavior
• Hidden group and community
formation and identification
• Behavior/social network
topological structures
• Linkage formation and
identification
• Group formation and
evolution
• Community detection
• Community behavior
analysis
(7) Behavior/Social Simulation
• Behavior convergence and
divergence
• Behavior learning and
adaptation
• Group behavior formation
and evolution
• Social simulation
• Behavior/social
interaction and linkage
• Behavior/social impact
emergence
• Critical event replay
• Emergent event detection
and signaling
• Handheld/mobile social
computing
(8) Behavior/Social Presentation
• Rule-based behavior
presentation
• Flow visualization
• Graph-based
behavior/social modeling
• Sequence presentation and
visualization
• Dynamic/hidden group
presentation
• Visual behavior/social
network
• Social system design and
architecture
• Group interaction,
collaboration, representation and profiling
• Opinion dynamics, human
and social dynamics
• Markey dynamics and crowd
behavior
(9) Application-Oriented
Behavior/Social Analysis and Mining
• Web usage mining and
interpretation
• Customer analytics
• Recommender system and
personalization
• Fraud detection
• Misuse and anomaly
detection
• Human-computer
interactions
• AI games
• Facial expression and
human gesture analysis
• Computational linguistics
• Intelligent decision
support system
• Student learning behaviors
in intelligent tutoring system
• Criminal behavior analysis
• Social networking behavior
analysis
• Behavior analysis in video
data.
• Enterprise process and
workflow analysis
• Design and analysis of
social/collaborative Web applications
• Human-Computer interaction
and interface design
• Socio-economic systems and
applications
• Social computing
applications and case studies
==========================
Paper Submissions
==========================
Submitted papers will have a peer review by
the Program Committee on the basis of technical quality,
relevance to the conference topics, originality, significance,
and clarity.
The proceedings in Springers LNAI series
will be post conference, and it will be published in the
second half of 2013.
All papers must be submitted electronically
in PDF format only, through the following paper submission
system:
https://www.easychair.org/conferences/?conf=bsi2013
Submitting a paper to the workshop means
that if the paper is accepted, at least one author should
attend the workshop to present the paper.
Selected quality papers from the workshop
will be recommended for publication in World Wide Web Journal
(SCI-Indexed) and other top international journals after
substantial extension (to be confirmed).
==========================
Organization Committee
==========================
General Chair
Philip S Yu, University of Illinois at
Chicago, USA
Program Co-Chairs:
Longbing Cao, University of Technology
Sydney, Australia
Hiroshi Motoda, Osaka University and
AFOSR/AOARD, Japan
Irwin King, Chinese University of Hong
Kong, China
Organizing Chair:
Gang Li, Deakin University, Australia
Guandong Xu, University of Technology
Sydney, Australia
Supported by
IEEE Task Force on Behavior and Social
Informatics (http://www.behaviorinformatics.org/)