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Call-for-Papers from special issue at
Computers in Human Behavior
(SSCI journal published by Elsevier)
Special Issue title
- Digital Creativity: New Frontier for Research and
Practice -
Guest Editor: Prof. Kun Chang Lee (Sungkyunkwan University,
Seoul/South Korea)
IMPORTANT DATES:
Paper submission for review: March 31, 2013
First Review results: April 30, 2013
Revised paper submission: May 31, 2013
Final acceptance decision: June 30, 2013
Manuscript delivery to publisher: July 15, 2013
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Special issue entitled "Digital Creativity: New Frontier
for Research and Practice" is now being arranged at the
journal Computers in Human Behavior, which is listed in SSCI
(Social Science Citation Index) by Thomson Reuters. Detailed
information about the journal CHB (Computers in Human
Behavior) can be found at
http://www.journals.elsevier.com/computers-in-human-behavior.
The 5-year impact factor of CHB is 2.476. So prospect authors
working on the digital creativity-related topics as
exemplified in the below are cordially invited to submit their
papers to this exciting special issue. Any inquiries about
this special issue are welcomed, and expected to be sent to
the contact email address of the guest editor. Detailed
information about this special issue is described in the
following.
OVERVIEW
It is clear that we are living in the ubiquitous computing
era in which all kinds of mobile and ubiquitous devices such
as smart phones and sophisticated laptop computers are
transforming our daily lives into so-called digital lives. The
ubiquity supported by them is destined to change our
creativity related activities in companies and homes as well
as in our personal lives. The concept of creativity spans a
multitude of domains; from art to science, literature to
business and beyond. Current definitions of creativity (e.g.
scientific or organizational) typically describe the construct
as involving the generation of novel behavior that meets a
standard of quality or utility. Traditionally, creativity
research was performed in the context of case studies, survey
analyses and anecdotal approaches.
As digital innovation catalyzed by ubiquitous computing
technologies quickly permeated our daily lives, however,
creativity started to take a new shape called digital
creativity a construct formulated when we are using modern
computing technologies on computers for any purpose. In other
words, digital creativity can be easily experienced and
observed when we use computers for various purposes such as
playing online games, communicating with others through social
networking sites, making digital animation and music,
designing a building with special design software, analyzing
data with statistical and/or specialized AI software,
manufacturing products and even writing papers with word
processor. It therefore cannot be overstated that our daily
lives, organizations and relationships are governed by digital
creativity to considerable extents. Surprisingly, however,
most of research issues related to digital creativity such as
how it unfolds in a specific context, when its outcomes are
maximized and which patterns it shows along time in specific
situations still remain unexplored to date.
This special issue assumes that digital creativity and its
influence are reshaping individuals, teams and modern
organizations. Creativity has been a research target for many
years in the field of organizational researchers. As digital
technologies like the internet become an established norm for
communications, work and entertainment, the conventional
definition of creativity must be redefined and reinterpreted
from the perspective of ubiquitous computing technology.
Through using a wide variety of computing devices and
technologies, individuals can easily cultivate their own
creativity that has remained untouched and under stimulated
for years. Those individuals, who in the past had to idle with
mediocre things and live isolated from a more brilliant
culture and people, are now enabled to nourish themselves with
a variety of rich information that can be obtained from
borderless and limitless digital worlds powered by ubiquitous
computing devices and technologies. Those organizations, who
before the ubiquitous era had to work within their own limits
and communicate with outside teams only in a very limited
form, can now work in a literally networked fashion,
connecting to other teams and persons and organizations
through the digital networks which are operated by ubiquitous
computing power. Organizations can also connect with other
organizations via computing technologies for the purpose of
mutually agreeable collaboration. Now is the time for
individuals, teams and organizations to pursue digital
creativity and increase their performance as well as their
satisfaction.
TOPICS
Both researchers and practitioners who are interested in
digital creativity are strongly encouraged to submit their
papers on this issue. The submitted papers should cover
innovative aspects of digital creativity research through
applying integrative advantages of ubiquitous computing
technologies to real creativity issues. Papers with novel
models, simulation and empirical studies are welcomed.
Potential topics of interest include, but are not limited to,
the following:
Conceptual framework for investigating digital creativity
itself (discussion from multiple perspectives is welcomed)
Empirical studies showing significant contribution of
digital creativity in IT-dominated fields like mobile
business, ubiquitous decision support, health informatics,
HCI, online games, e-learning, etc, to name a few
Relationships between individual creativity, team
creativity and organizational creativity
Computational studies about the digital creativity (such as
agent-based methods, intelligent techniques, etc)
The balance between exploration and exploitation in order
to improve digital creativity
How to transform teams and organizations into ambidextrous
ones from the perspective of improving digital creativity
Influence of various factors (i.e., heterogeneity, task
complexity, culture, motivation, learning capability, etc) on
digital creativity
Digital creativity and its role in human-robot interaction
(HRI)
Neuroscience approach to analyzing digital creativity
Miscellaneous topics only if they are related to digital
creativity
Feel free to contact guest editor when you are not certain
about the suitability of your topics with this special issue.
SUBMISSION GUIDELINES AND EDITORIAL COMMUNICATIONS:
Manuscripts submitted to this special issue should be
original, not previously published in nor submitted to other
journals. Manuscripts should be submitted to the CHB
electronic editorial systems (EES), which is accessible at
http://ees.elsevier.com/chb/. Be sure to
select your article type from "SI: Digital Creativity" in EES,
where your paper will be handled properly by the guest editor
of this special issue. All submissions should conform to the
journal CHBs author guidelines, which are available online at
http://www.elsevier.com/journals/computers-in-human-behavior/0747-5632/guide-for-authors.
Any inquiries about this special issue ought to be sent to the
guest editor.
IMPORTANT DATES:
Paper submission for review: March 31, 2013
First Review results: April 30, 2013
Revised paper submission: May 31, 2013
Final acceptance decision: June 30, 2013
Manuscript delivery to publisher: July 15, 2013
GUEST EDITOR
Prof. Kun Chang Lee
SKK Business School and Department of Interaction Science
Sungkyunkwan Ro 25-2, Chong No-Ku
Sungkyunkwan University
Seoul 110-745, Republic of Korea