Subject: | [AISWorld] Call for papers: PETRA 2013: Workshop on Interactive Multimedia Technologies to Support Vulnerable People |
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Date: | Thu, 7 Feb 2013 11:05:56 -0000 |
From: | Brian Gannon <brian.gannon@vesime.com> |
To: | <aisworld@lists.aisnet.org> |
The 6th
International Conference on PErvasive Technologies Related
to Assistive Environments – PETRA 2013, Rhodes, Greece,
May 29 – 31, 2013
Workshop
on Interactive Multimedia Technologies to Support
Vulnerable People
Theme and Goals
The VERVE workshop seeks to generate
dialogue and debate on the use of interactive multimedia
technology to support vulnerable people in everyday
environments. The workshop builds on the growing use of
serious games in many aspects of modern life such as defence
and education, and in particular its increasing use in
healthcare settings. The intent of such technology is to
improve the quality of life for disadvantaged groups including
older people and those with neurological disorders, taking
into account cognitive, emotional, and behavioural aspects of
the person. Of particular interest is the use of serious games
to help in everyday activities outside the home, for example
when shopping or being in crowded situations. We are also
interested in understanding the use of interactive multimedia
technology to help those at risk of social exclusion, as well
as their careers, families, health professionals and relevant
support organisations, and to solicit ideas and feedback.
Topics of Interest
We invite papers about research in and
application of interactive multimedia technologies that
provide support to elderly or vulnerable people. Such tools
could help sufferers from Parkinson's
disease, or those suffering from apathy related to cognitive
decline and behavioural disturbances, for example due to
Alzheimer's
disease. Although focusing on these areas initially, the
workshop encourages submissions on the use of interactive
multimedia technologies in a much wider range of healthcare
settings. Topics addressed include:
- Technology acceptance by the
elderly and those suffering from anxiety-related disorder
- Gaming technology as a therapeutic
capability
- The use of virtual agents as
assistants in health care and therapy
- The use of games to provide support
and information to carers and family members
- Human computer confluences applied
to health
- Technologies linked to pervasive
computing, health science and human neuroscience
- Methods for measuring the effects
and benefits of serious games in healthcare settings
- Use of game technology to develop
physical and cognitive improvement in patients
- The use of gaming technology as a
means of social inclusion for vulnerable adults
Important
Dates
Paper Submission Deadline: March
01, 2013
Acceptance Notice:
March 15, 2013
Workshop Chairs
Brian Gannon
b.gannon@kainos.com,
Kainos and Birkbeck College, University of London
Catherine Pelachaud catherine.pelachaud@telecom-paristech.fr,
CNRS, Institut Mines Telecom - Telecom-ParisTech
Isabelle Viaud-Delmon isabelle.viaud-delmon@ircam.fr,
CNRS, IRCAM
Submission Information
Submissions should be in ACM style format
and will be accepted as either full paper (8 pages) or short
paper (4 pages). Please refer also to the conference
submission guideline http://www.petrae.org/proceedings.php
Submissions are to be done through the
workshop's submissions page http://www.petrae.org/submissionlist.php