-------- Forwarded Message --------
Subject: [AISWorld] Systems, Signs & Actions Vol 11 - TOC
Date: Wed, 6 Feb 2019 08:18:51 +0000
From: Göran Goldkuhl <goran.goldkuhl@liu.se>
To: AISWorld Listserv <aisworld@lists.aisnet.org>


We are happy to announce that volume 11 of Systems, Signs & Actions has been published (www.sysiac.org<http://www.sysiac.org>).



From Co-Design to Co-Care: Designing a Collaborative Practice in Care by Anna Sigridur Islind & Ulrika Lundh Snis

Abstract: The design of digital artifacts in general and mobile apps in particular has not been investigated fully from a practice perspective. Mobile apps are commonly designed from a distant, arms-length relationship where they are developed without taking the users’ practices into account. This paper problematizes this notion and takes the point of departure from a collaborative design (co-design) process where the goal was to design a mobile app supporting grocery shopping for the home care sector. We analyse the role of designing a mobile app as a facilitator for collaboration between the elderly’s everyday practice and the caregivers work practice and investigate how these two practices become intertwined. The research questions are: How can the design process be organized in order to foster the formation of a prospective collaborative care practice? What aspects are important to consider when designing with a boundary practice perspective? The findings of this study indicate that organizing the design activities in a certain collaborative manner empowered the elderly and their caregivers and led to the formation of a common, collaborative care practice (herein called co-care). The focus of the design process thereby shifted from designing the digital artifact (framed as a boundary object) to designing the co-care practice (framed as a boundary practice). Our contribution is discussed in terms of design considerations, which can be applied for the facilitation of a collaborative boundary practice. The considerations are of particular relevance for settings where two or more practices are to collaborate and where new conditions are to be created for future co-practice.



Unveiling DRD: A Method for Designing and Refining Digital Innovation Contest Measurement Models by Workneh Y. Ayele, Gustaf Juell-Skielse, Anders Hjalmarsson & Paul Johannesson



Abstract: The growing open data market opens possibilities for the development of viable digital artifacts that facilitate the creation of social and business values. Contests are becoming popular means to facilitate the development of digital artifacts utilizing open data. The increasing popularity of contests gives rise to a need for measuring contest performance. However, the available measurement model for digital innovation contests, the DICM-model, was designed based on a single case study and there is a need for a methodological approach that can accommodate for contests’ variations in scope. Therefore, we use design science to construct a nine-step method, the DRD-method, to design and refine DICM-models. The DRD-method is designed using goal- and quality oriented approaches. It extends innovation measurement to the application domain of digital innovation contests and provides an improvement of innovation measurement as it offers a new solution for a known problem. The DRD-method provides comprehensive support to practice for designing and refining DICM-models and supports reflection and organizational learning across several contests. For future study, we suggest an ex-post evaluation of the method in conjunction with real contests and systematic efforts to generalize the method within as well as beyond the context of the contest. Finally, we propose to further investigate the potential of top-down and goal oriented approaches to measure open and iterative forms of innovation.



Multi-Media and Web-based Evaluation of Design Artifacts - Syntactic, Semantic and Pragmatic Quality of Process Models by Patrick Brandtner & Markus Helfert



Abstract: Evaluation of design artifacts is of crucial importance in design science research (DSR). A plethora of evaluation approaches and methods can be found in literature; nevertheless, little work has been done so far to investigate the relation between the evaluation strategies, methods and techniques in DSR evaluations. Prototype implementations, together with case studies seem to be dominant and the technique of choice to evaluate, often complex artifacts. This paper goes beyond the common approach in DSR, and presents a multi-media and web-based DSR evaluation approach focussing on syntactic, semantic and pragmatic quality. We present the definition of evaluation criteria, the selection of evaluation methods and the findings and experiences gained. The results of this paper can support other design science research approaches concerned with the evaluation of concepts or process models.



/Göran Goldkuhl

Editor Systems, Signs & Actions (www.sysiac.org)

Professor Information systems

Linköping University

Sweden

goran.goldkuhl@liu.se

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