-------- Forwarded Message --------
Announcing the Publication of
Volume 13 Issue 2 of AIS Transactions on Human-Computer
Interaction (THCI)
(
http://https://aisel.aisnet.org/thci/)
THCI is ranked "A" in the 2019 Australian Business Deans Council
(ABDC) Journal Quality List -
https://abdc.edu.au/research/abdc-journal-list/ with an acceptance
rate of 7.61% (excluding special issues) in Year 2020.
The June 2021 issue of THCI comprises one editorial, three regular
research papers, and one research commentary that is fast-tracked
from a panel on Intelligence Augmentation at the 2020
International Conference of Information Systems.
The editorial entitled "Virtual Reality for Hazard Mitigation and
Community Resilience: An Interdisciplinary Collaboration with
Community Engagement to Enhance Risk Awareness" by Nancy Stone,
Guirong Yan, Fiona Nah, Chaman Sabharwal, Kelsey Angle, Fred Hatch
III, Steve Runnels, Vankita Brown, Gregory Schoor, and Christopher
Engelbrecht showcases an interdisciplinary collaboration among
researchers in Information Systems, Computer Science, Psychology,
and Civil Engineering as well as involvement of the National
Weather Service and Missouri Department of Transportation in
developing virtual reality animations to enhance risk awareness of
natural disasters and community engagement in taking protective
actions.
The first research paper entitled "Does Supplementing IS Analysts'
User Observations with Hands-on Training Help Them Better
Understand Users' Work" by Shadi Shuraida and Henri Barki drew on
Social Cognitive Theory and empirically assessed the efficacy of
adding hands-on activities to observations in acquiring domain
knowledge of users. The second research paper on "Co-design in
mHealth Systems Development: Insights from a Systematic Literature
Review" by Tyler Noorbergen, Marc Adam, Mark Roxburgh, and Timm
Teubner provided an overview of methods used in co-design phases
of mobile health systems. The third research paper entitled
"Efficiency and Exposure: Reconciling the Effects of Website
Browsing Behaviors for Non-transactional Outcomes" by Brian Dunn,
Narayan Ramasubbu, Matthew Jensen, Dennis Galletta, and Paul Lowry
tested two opposing theories by evaluating the effect of
goal-directedness of tasks on the relationships between webpages
viewed and brand attitude as well as between
time spent and product knowledge retention.
Last but not least, the research commentary on "Intelligence
Augmentation: Towards Building Human-Machine Symbiotic
Relationship" by Lina Zhou, Souren Paul, Haluk Demirkan, Lingyao
(Ivy) Yuan, Jim Spohrer, Michelle Zhou, and Julie Basu provided
key research issues, challenges, and opportunities in using
machine intelligence to augment human intelligence.
You can download the papers from this issue at
https://aisel.aisnet.org/thci/vol13/iss2/ or the direct links
provided below. You can also download papers in THCI by visiting
the AIS E-Library (
http://aisel.aisnet.org/) or the journal
website at
http://aisel.aisnet.org/thci/.
============
In this issue (Volume 13, Issue 2)
============
Paper 1 (Editorial):
Stone, N. J., Yan, G., Nah, F. F.-H., Sabharwal, C., Angle, K.,
Hatch, F. E., Runnels, S., Brown, V., Schoor, G., &
Engelbrecht, C. (2021). Virtual reality for hazard mitigation and
community resilience: An interdisciplinary collaboration with
community engagement to enhance risk awareness. AIS Transactions
on Human-Computer Interaction, 13(2), pp. 130-144. DOI:
10.17705/1thci.00145
Available at:
https://aisel.aisnet.org/thci/vol13/iss2/1/
Abstract:
To achieve community resilience and mitigate the consequences of
natural hazards, community officials must balance competing
priorities for local resources and funding. Besides the challenge
of dealing with multiple competing priorities, community officials
face another challenge: low risk awareness of natural hazards by
the public and other stakeholders. Considering that virtual
reality (VR) has been used to enhance learning and to change
attitudes and behaviors, animating natural hazards in VR has the
potential to enhance stakeholders' (e.g., the public,
local/state/federal governments, insurance agencies, and property
owners) risk awareness. Informed stakeholders make better
decisions related to protective action. Therefore, we propose
using VR to create a sense of presence and immersion that can
provide stakeholders with hazard exposure, demonstrate a hazard's
personalized consequences, and simulate the consequences of
protective action, which, in turn, can influence attitudes an
d behavioral intentions of the general public to take protective
action. Researchers could also apply VR to other hazardous or
life-threatening situations and use interdisciplinary research to
identify best methods to develop realistic and credible VR that
all citizens can access to help mitigate hazards and enhance
community resilience.
Paper 2:
Shuraida, S. & Barki, H. (2021). Does supplementing IS
analysts' user observations with hands-on training help them
better understand users' work? AIS Transactions on Human-Computer
Interaction, 13(2), pp. 145-174. DOI: 10.17705/1thci.00146
Available at:
https://aisel.aisnet.org/thci/vol13/iss2/2/
Abstract:
IS analysts need to acquire knowledge about users' work processes
to design high-quality systems. While researchers have proposed
hands-on activities in cognitive learning theories to improve
knowledge acquisition, current approaches rely on analysts
verbally communicating with users or observing them perform their
tasks in order to learn these work processes. We draw on social
cognitive theory (SCT) to hypothesize and examine how effectively
two learning approaches (an observation-only approach and an
observation plus hands-on approach) help analysts better
understand users' computer-mediated work processes. Accordingly,
we conducted an experimental study to compare these two learning
approaches. We found that, while participants who had low prior
domain knowledge about users' work processes ended up
understanding them better in the observation plus hands-on
treatment than in the observation-only treatment, the difference
between the two approaches was not significant for participan
ts who had high prior domain knowledge.
Paper 3:
Noorbergen, T. J., Adam, M. T. P., Roxburgh, M., & Teubner, T.
(2021). Co-design in mHealth systems development: Insights from a
systematic literature review. AIS Transactions on Human-Computer
Interaction, 13(2), pp. 175-205. DOI: 10.17705/1thci.00147
Available at:
https://aisel.aisnet.org/thci/vol13/iss2/3/
Abstract:
Mobile health (mHealth) systems hold great potential for
supporting users in self-managing disease and engaging in a
healthier life. However, given the mobile context and the multiple
factors that affect a person's health, designing mHealth systems
involves much complexity and a range of pitfalls. To overcome
these pitfalls, scholars have called on system designers to employ
a co-design approach; that is, to involve stakeholders in all
phases of the design process. However, the literature on how,
when, and why designers use co-design in mHealth remains scant. To
address this gap, we systematically reviewed 61 studies that
co-designed mHealth systems. Our results show that co-designing
mHealth systems constitutes a fragmented and rapidly evolving
research field with only limited overlaps and a strong focus on
the early design phases (i.e., pre-design, generative). Thereby,
the co-designed artifacts cover various application contexts in
disease management (e.g., heart disease, diabetes
) and health promotion (e.g., physical activity, nutrition) and a
diverse group of involved users, healthcare professionals, and
system designers. Finally, guided by Sanders and Stappers' (2014)
co-design framework, we provide a concise overview of the most
widely used methods in the different co-design phases.
Paper 4:
Dunn, B. K., Ramasubbu, R., Jensen, M. L., Galletta, D. F., Lowry,
P. B. (2021). Efficiency and exposure: Reconciling the effects of
website browsing behaviors for non-transactional outcomes. AIS
Transactions on Human-Computer Interaction, 13(2), pp. 206-242.
DOI: 10.17705/1thci.00148
Available at:
https://aisel.aisnet.org/thci/vol13/iss2/4/
Abstract:
Organizations invest heavily in developing and maintaining
websites to meet various transactional (e.g., online purchases)
and non-transactional (e.g., influencing brand attitude and
disseminating product information organizational goals. In
considering non-transactional outcomes-specifically brand attitude
formation and information dissemination-one finds that two
literature streams emerge, although they present different
recommendations. First, cognitive attitude formation research
recommends designing interfaces to promote an efficient experience
that takes less time and requires less movement among webpages. On
the other hand, the mere exposure literature recommends that
longer durations and more exposure to related ideas should improve
non-transactional outcomes. To understand the relationship between
these two perspectives, we tested related hypotheses in a
within-subjects observational experiment with a follow-up survey
10 days later. Building on theory regarding task characte
ristics, we also included goal-directedness as a hypothesized
moderating variable. We found that more time spent on a website
was associated with greater brand attitude improvement and product
knowledge retention, but that more webpage views was associated
with reduced product knowledge. In addition, the task type
influenced the relationships between webpages viewed and brand
attitude and between time spent and product knowledge retention.
Paper 5 (Commentary):
Zhou, L., Paul, S., Demirkan, H., Yuan, L., Spohrer, J., Zhou, M.,
& Basu, J. (2021). Intelligence augmentation: Towards building
human-machine symbiotic relationship. AIS Transactions on
Human-Computer Interaction, 13(2), pp. 243-264. DOI:
10.17705/1thci.00149
Available at:
https://aisel.aisnet.org/thci/vol13/iss2/5/
Abstract:
Artificial intelligence, which people originally modeled after
human intelligence, has made significant advances in recent years.
These advances have caused many to fear that machines will surpass
human intelligence and dominate humans. Intelligence augmentation
(IA) has the potential to turn the tension between the two
intelligence types into a symbiotic one. Although IA has not
gained momentum until recent years, the idea that machines can
amplify human abilities has existed for many decades. Expanded
from a panel discussion on Intelligence Augmentation at the 2020
International Conference of Information Systems (ICIS), we define
IA in light of its history and evolution and classify IA based on
its capabilities, roles, and responsibilities. Based on reviewing
the IA literature in terms of research themes, enabling
technology, and applications, we identify key research issues,
challenges, and future opportunities.
===========================
Call for Papers
===========================
THCI is one of the journals in the AIS (Association for
Information Systems) e-library at
http://aisel.aisnet.org/thci.
THCI is a high-quality peer-reviewed international scholarly
journal on Human-Computer Interaction. As an AIS journal, THCI is
oriented to the Information Systems community, emphasizing HCI/UX
applications in business, managerial, organizational, and cultural
contexts. However, it is open to all related communities that
share intellectual interests in HCI phenomena and issues. The
editorial objective is to enhance and communicate knowledge about
the interplay among humans, information, technologies, and tasks
in order to guide the development and use of human-centered
Information and Communication Technologies (ICT) and services for
individuals, groups, organizations, and communities.
To increase awareness and readership, THCI is still freely
available to the public, which is beneficial to the authors and
the community. You can find information related to all aspects of
THCI at its website (
http://aisel.aisnet.org/thci), including how
to submit manuscripts for publication consideration. We would like
to thank the AIS Council (
http://www.aisnet.org/) for its
continued support of the journal. And, as always, we are happy to
announce that we have published the journal on time for every
issue, and are building a strong case for a solid impact factor
when released by SSCI and Scopus in the near future. The quality
of THCI is affirmed by its inclusion as an "A" journal in the
Australian Business Deans Council (ABDC) journal quality list.
Topics of interest to THCI include but are not limited to the
following:
* Behavioral, cognitive, motivational and affective aspects of
human and technology interaction
* User task analysis and modeling; fit between representations and
task types
* Digital documents/genres; human information seeking and web
navigation behaviors; human information interaction; information
visualization
* Social media; social computing; virtual communities
* Behavioral information security and information assurance;
privacy and trust in human technology interaction
* User interface design and evaluation for various applications in
business, managerial, organizational, educational, social,
cultural, non-work, and other domains
* Integrated and/or innovative approaches, guidelines, and
standards or metrics for human centered analysis, design,
construction, evaluation, and use of interactive devices and
information systems
* Information systems usability engineering; universal usability
* Impact of interfaces/information technology on people's
attitude, behavior, performance, perception, and productivity
* Implications and consequences of technological change on
individuals, groups, society, and socio-technical units
* Software learning and training issues such as perceptual,
cognitive, and motivational aspects of learning
* Gender and information technology
* The elderly, the young, and special needs populations for new
applications, modalities, and multimedia interaction
* Issues in HCI education
The language for the journal is English. The audience includes
international scholars and practitioners who conduct research on
issues related to the objectives of the journal. The publication
frequency is quarterly: 4 issues per year to be published in
March, June, September, and December. The AIS Special Interest
Group on Human-Computer Interaction (SIGHCI,
http://sighci.org/)
is the official sponsor of THCI.
====================================================================
Please visit the links above or the links from our AIS THCI home
page (
http://aisel.aisnet.org/thci/) for details on special issue
calls.
Please continue to check the AIS THCI home page
(
http://aisel.aisnet.org/thci/) to see what is brewing! If you
have an idea for a special issue, please drop us a line any time.
Sincerely,
Fiona Fui-Hoon Nah, Editor-in-Chief
Gregory D. Moody, Managing Editor
========================================================
Fiona Fui-Hoon Nah, Ph.D.
Editor-in-chief, AIS Transactions on Human-Computer Interaction
Professor of Business & Information Technology Missouri
University of Science and Technology
101 Fulton Hall
301 W 14th Street
Rolla, MO 65409
Tel: 573-341-6996
Email:
nahf@mst.edu
URL:
http://people.mst.edu/faculty/nahf/
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